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Why are people so uncomfortable with PvP?
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<blockquote data-quote="Shadowslayer" data-source="post: 2578572" data-attributes="member: 8400"><p>Well, if you're playing with people that tend to play a more traditional game, you could try joining your local Community Playhouse....or creative writing workshops.</p><p></p><p>I see the arguments where people are talking about the difference between the PC and his player. True enough that some people have a different version of where the dividing line is, and take it personally when another players character does something untowards to theirs. I agree with this, but think it misses an important point.</p><p></p><p>Assuming I'm in a game where this is going on, and it hasn't been implied that this is <em>that</em> sort of game. When the player decides he's going to do something contrary to the group, or play something evil in a traditional "good guys" campaign, I feel pissed. It has nothing to do with my attachment to my character. </p><p></p><p>It has everything to do with </p><p>A: the fact that the player has turned everyone's attention from the story at hand to him.</p><p>B: Its created an adversarial role where the group probably didn't want one.</p><p>C: Disrupted the feel of the game. (this is a bigger deal than it would seem) </p><p></p><p>Players have a right to be cheesed if this is not what they signed up for. So, it stands to reason that many folks who prefer a more traditional game would state upfront that there's to be none of that. At least everyones expectations have been thrown on the table for all to see. Thats a <em>good</em> thing.</p><p></p><p>Hey, guys can play their games anyway they want. they can take it as seriously as they want. You want to do complex character analysis? Knock yourself out. But most guys I've played with, they just want to get out of the house, bash a Dragon, rescue an innocent, and maybe get rich...not deal with the hassle of someone who thinks it'd be kewl to be evil for a while.</p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 2578572, member: 8400"] Well, if you're playing with people that tend to play a more traditional game, you could try joining your local Community Playhouse....or creative writing workshops. I see the arguments where people are talking about the difference between the PC and his player. True enough that some people have a different version of where the dividing line is, and take it personally when another players character does something untowards to theirs. I agree with this, but think it misses an important point. Assuming I'm in a game where this is going on, and it hasn't been implied that this is [I]that[/I] sort of game. When the player decides he's going to do something contrary to the group, or play something evil in a traditional "good guys" campaign, I feel pissed. It has nothing to do with my attachment to my character. It has everything to do with A: the fact that the player has turned everyone's attention from the story at hand to him. B: Its created an adversarial role where the group probably didn't want one. C: Disrupted the feel of the game. (this is a bigger deal than it would seem) Players have a right to be cheesed if this is not what they signed up for. So, it stands to reason that many folks who prefer a more traditional game would state upfront that there's to be none of that. At least everyones expectations have been thrown on the table for all to see. Thats a [I]good[/I] thing. Hey, guys can play their games anyway they want. they can take it as seriously as they want. You want to do complex character analysis? Knock yourself out. But most guys I've played with, they just want to get out of the house, bash a Dragon, rescue an innocent, and maybe get rich...not deal with the hassle of someone who thinks it'd be kewl to be evil for a while. [/QUOTE]
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