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Why are people so uncomfortable with PvP?
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<blockquote data-quote="DamionW" data-source="post: 2578746" data-attributes="member: 18649"><p>Well I brought up the evil enchanter example because it struck me at one point in reading fantasy fiction that you always find these high level powers behind the throne in place, twisting the ruling classes lives to create conflict, but rarely see them starting out. You have to think there is a defining moment somewhere, first identifying the fact they crave power and influence and just begining the arcane practices to warp minds.</p><p></p><p>So, I wanted to develop a character concept to play with this. I couldn't imagine making a whole campaign world just try him out because a party of good players would wipe out an early form of this villain, before he's evolved into a BBEG. Now, I wasn't designing him just to be a wise-ass and start annoying the other players goals. I picture him travelling with them to gain blackmail information from different realms and flee his mistakes from other towns.</p><p></p><p>However eventually if he saw a weakness in another PC, I'd be not playing the character to max potential if he didn't exploit it in some fashion. Now as a considerate player, I don't want to trample the plot just to do that or annoy the other player, so I wondered if anyone else out there could see a way to cooperatively make the campaign fun and keep the DMs story going, yet still work this type of characters plot thread into it? Is that impossible? I can imagine there being a civil OoC discussion before the start of a certain sessions were two players and a GM agree one PC has started coercing the other in a form. Not completely dominating them, but coercing them. I wanted to know if others have had success stories in exploring those kind of plot twists and PC interactions.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2578746, member: 18649"] Well I brought up the evil enchanter example because it struck me at one point in reading fantasy fiction that you always find these high level powers behind the throne in place, twisting the ruling classes lives to create conflict, but rarely see them starting out. You have to think there is a defining moment somewhere, first identifying the fact they crave power and influence and just begining the arcane practices to warp minds. So, I wanted to develop a character concept to play with this. I couldn't imagine making a whole campaign world just try him out because a party of good players would wipe out an early form of this villain, before he's evolved into a BBEG. Now, I wasn't designing him just to be a wise-ass and start annoying the other players goals. I picture him travelling with them to gain blackmail information from different realms and flee his mistakes from other towns. However eventually if he saw a weakness in another PC, I'd be not playing the character to max potential if he didn't exploit it in some fashion. Now as a considerate player, I don't want to trample the plot just to do that or annoy the other player, so I wondered if anyone else out there could see a way to cooperatively make the campaign fun and keep the DMs story going, yet still work this type of characters plot thread into it? Is that impossible? I can imagine there being a civil OoC discussion before the start of a certain sessions were two players and a GM agree one PC has started coercing the other in a form. Not completely dominating them, but coercing them. I wanted to know if others have had success stories in exploring those kind of plot twists and PC interactions. [/QUOTE]
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