Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why are people so uncomfortable with PvP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue_Kryptonite" data-source="post: 2578819" data-attributes="member: 10949"><p>For me, its just a case of dislike of that kind of conflict.</p><p></p><p>I actually do run my games like a TV series. There's no unplanned PC death, things are described in terms of acts and scenes, we go for bathroom and soda breaks "on the commercial", etc. </p><p></p><p>In this environment, there are occasional PvP moments. Like Dylan Hunt coming to blows with Tyr, Kirk Fighting Ponn-Farr Spock, and other cinematic things that advance our shared plot.</p><p></p><p>So in essence, PvP is fine, if consented to OOC by all involved players as properly advancing the story. Lethal PvP is a no-no, unless its a plot point and the inevitable ressurection is coming, or the player is leaving the group or changing characters.</p><p></p><p>In a more traditional game, as a player, were I to find it allowed, my character sheet would be neatly torn into strips, I would thank my hosts for their hospitality, and depart.</p><p></p><p>Segue to mhacdebhandia:</p><p></p><p>I don't "move my guy" or "script my scenes" even if we are a virtual show. Neither do my players. Rouge Emerelda the Elven Rogue does not do "what his player, thinks he should". At that moment, he is thinking as and for and within the confines of Rouge. And sometimes, we surprise ourselves as our characters, like those of many authors, assume a life of their own beyond their plans.</p><p></p><p>Does this lead to PvP? Yes. Does it fit the guidelines above? Yes. Because these people we briefly become were formed by us to be the kind of people who, like many friends and family, sometimes disagree, sometimes violently. But never lethally.</p><p></p><p>That's not what Heroes with a capital H do, after all.</p></blockquote><p></p>
[QUOTE="Blue_Kryptonite, post: 2578819, member: 10949"] For me, its just a case of dislike of that kind of conflict. I actually do run my games like a TV series. There's no unplanned PC death, things are described in terms of acts and scenes, we go for bathroom and soda breaks "on the commercial", etc. In this environment, there are occasional PvP moments. Like Dylan Hunt coming to blows with Tyr, Kirk Fighting Ponn-Farr Spock, and other cinematic things that advance our shared plot. So in essence, PvP is fine, if consented to OOC by all involved players as properly advancing the story. Lethal PvP is a no-no, unless its a plot point and the inevitable ressurection is coming, or the player is leaving the group or changing characters. In a more traditional game, as a player, were I to find it allowed, my character sheet would be neatly torn into strips, I would thank my hosts for their hospitality, and depart. Segue to mhacdebhandia: I don't "move my guy" or "script my scenes" even if we are a virtual show. Neither do my players. Rouge Emerelda the Elven Rogue does not do "what his player, thinks he should". At that moment, he is thinking as and for and within the confines of Rouge. And sometimes, we surprise ourselves as our characters, like those of many authors, assume a life of their own beyond their plans. Does this lead to PvP? Yes. Does it fit the guidelines above? Yes. Because these people we briefly become were formed by us to be the kind of people who, like many friends and family, sometimes disagree, sometimes violently. But never lethally. That's not what Heroes with a capital H do, after all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why are people so uncomfortable with PvP?
Top