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Why are people so uncomfortable with PvP?
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<blockquote data-quote="StupidSmurf" data-source="post: 2579408" data-attributes="member: 35893"><p>Awww...heck. I was gonna make a reference to the online strip! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Well, here's the answer I had begun to formulate as I was plowing through the posts:</p><p></p><p>"PvP doesn't make me feel uncomfortable. I simply don't read it anymore. I've grown tired of it."</p><p></p><p>OK...serious mode now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>As that great Klingon sage, Worf, once said: "If it's only a game, why do we keep score?" Fact is, for most players, they do get "into" their characters, and attacks on said character by another character is likely to be take personally. The idea of PCs attacking other PCs (lethal or non-lethal, no matter) is a dicey one at best. If you do allow it, it's something that all of the players should know going into the campaign.</p><p></p><p>Naturally, there are exceptions. PCs get possessed, controlled, dominated, and attack their allies. OK, that works. Then there's one-shot pre-gen characters in gaming convention tourneys. Game systems like Paranoia practically demand it. Others, like CofC, set up situations where it could very well logically happen.</p><p></p><p>I agree that little, if any, good can come from it.</p></blockquote><p></p>
[QUOTE="StupidSmurf, post: 2579408, member: 35893"] Awww...heck. I was gonna make a reference to the online strip! ;) Well, here's the answer I had begun to formulate as I was plowing through the posts: "PvP doesn't make me feel uncomfortable. I simply don't read it anymore. I've grown tired of it." OK...serious mode now. :p As that great Klingon sage, Worf, once said: "If it's only a game, why do we keep score?" Fact is, for most players, they do get "into" their characters, and attacks on said character by another character is likely to be take personally. The idea of PCs attacking other PCs (lethal or non-lethal, no matter) is a dicey one at best. If you do allow it, it's something that all of the players should know going into the campaign. Naturally, there are exceptions. PCs get possessed, controlled, dominated, and attack their allies. OK, that works. Then there's one-shot pre-gen characters in gaming convention tourneys. Game systems like Paranoia practically demand it. Others, like CofC, set up situations where it could very well logically happen. I agree that little, if any, good can come from it. [/QUOTE]
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Why are people so uncomfortable with PvP?
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