Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why are people so uncomfortable with PvP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flexor the Mighty!" data-source="post: 2579775" data-attributes="member: 1013"><p>Let me tell you of the demise of the Mighty Flexor. Flexor was a character in an old 1e game years back. He was a fighter, and the only character I ever created that I rolled an 18/100 strength for. I was pumped and created a fighter with delusions of grandeur who thought he was Heracles, and wouldn't use strength enhancing stuff due to his idea that he didn't need any. He was fun to play and would often get in over his head due to his inflated view of himself. He had an idea that he would transcend mortality upon death and become a god of might. He was a bit off in that regard, and in a few others. Anyway, one adventure the Thief-MU said he was going to cast a protection spell on Flexor. Flexor says sure. The DM says so you aren't going to try to resist or anything, I should have known something was up then. Anyway it was a charm person and I didn't save since I wasn't trying to and now I was charmed for a month before he could even try another save since he only had a 9 INT. The player and the DM did thier little girly giggles and told Flexor that he was giving his best stuff to the thief since they were such great friends and the Thief really needed it...and I got up from the table, told them both to go F themselves and quit playing. That was the end of that group and the last time I ever played my favorite character. Actually that was one of the last times I played, I've pretty much been a DM since that point. If one of the players in my current game, or any game I'm running, tries to pulls such antics to try and have fun by destroying someone else's fun I'll make sure the character in question is killed in the next fight and after the session tell the player to find another game. </p><p></p><p>If the players worked it out before hand that they were all good with such antics I'd probably feel differently, but IME it never works out that way. Not only with Flexor but with any other situation where the players decided to start fighting each other to show who is toughest, who gets the magic sword since the attacking player lost the die roll for it, etc. But we aren't trying to explore character concepts when we play, it's mainly and action/adventure thing.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 2579775, member: 1013"] Let me tell you of the demise of the Mighty Flexor. Flexor was a character in an old 1e game years back. He was a fighter, and the only character I ever created that I rolled an 18/100 strength for. I was pumped and created a fighter with delusions of grandeur who thought he was Heracles, and wouldn't use strength enhancing stuff due to his idea that he didn't need any. He was fun to play and would often get in over his head due to his inflated view of himself. He had an idea that he would transcend mortality upon death and become a god of might. He was a bit off in that regard, and in a few others. Anyway, one adventure the Thief-MU said he was going to cast a protection spell on Flexor. Flexor says sure. The DM says so you aren't going to try to resist or anything, I should have known something was up then. Anyway it was a charm person and I didn't save since I wasn't trying to and now I was charmed for a month before he could even try another save since he only had a 9 INT. The player and the DM did thier little girly giggles and told Flexor that he was giving his best stuff to the thief since they were such great friends and the Thief really needed it...and I got up from the table, told them both to go F themselves and quit playing. That was the end of that group and the last time I ever played my favorite character. Actually that was one of the last times I played, I've pretty much been a DM since that point. If one of the players in my current game, or any game I'm running, tries to pulls such antics to try and have fun by destroying someone else's fun I'll make sure the character in question is killed in the next fight and after the session tell the player to find another game. If the players worked it out before hand that they were all good with such antics I'd probably feel differently, but IME it never works out that way. Not only with Flexor but with any other situation where the players decided to start fighting each other to show who is toughest, who gets the magic sword since the attacking player lost the die roll for it, etc. But we aren't trying to explore character concepts when we play, it's mainly and action/adventure thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why are people so uncomfortable with PvP?
Top