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Why are people so uncomfortable with PvP?
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<blockquote data-quote="Urbannen" data-source="post: 2579870" data-attributes="member: 7643"><p>I think one reason that PvP crops up so much is the basic design of D&D game play. </p><p></p><p>The game assumes, and frankly requires, a group of diverse characters to play. The problem is that melee types, arcane spellcasters, skills monkeys, and divine spellcasters all have diverse backgrounds, too, as befits their training. It's hard to have a reason for all these different types to be working together. I'd love to play a game in which everyone were from the same mercenary troop of fighters, gang of thieves, or temple (or grove). In such a game, the characters would share a common background and similar values. That concept is not supported in D&D. Maybe some d20 system, but not D&D. From what I've read here, a lot of PvP erupts over conflicting values and goals: "How dare you kill that innocent animal! Brad, I smite you in Ehlonna's name!" </p><p></p><p>And few people would want to play in a D&D campaign in which everyone was a variation of the same class. The rules themselves do not limit PC diversity. By the rules, you can be evil. You can be a dragon. You can be anything. D&D marketing encourages eccentric, individualistic character creation (the Rage Mage?). That sells books. But that's not good for party unity or campaign coherence. </p><p></p><p>I have experienced negative PvP when another player decided to put his character's desire to loot an enemy castle over the party's mission to open a secret door that would let our troops into the castle. Since the DM stated only the halfling rogue could open the door, my ranger grappled and subdued him in order to get him there. (After all, that's what 'my' character would have done.) Bad feelings? Yep. </p><p></p><p>The most fun I've had with PvP was in tournament-style play, one I've played in, another I wrote. The players were given pregenerated characters who had a common mission, but different goals and alignments. They had to work together but at the same time against each other. Since these were one shots, party unity wasn't an issue. Very fun.</p></blockquote><p></p>
[QUOTE="Urbannen, post: 2579870, member: 7643"] I think one reason that PvP crops up so much is the basic design of D&D game play. The game assumes, and frankly requires, a group of diverse characters to play. The problem is that melee types, arcane spellcasters, skills monkeys, and divine spellcasters all have diverse backgrounds, too, as befits their training. It's hard to have a reason for all these different types to be working together. I'd love to play a game in which everyone were from the same mercenary troop of fighters, gang of thieves, or temple (or grove). In such a game, the characters would share a common background and similar values. That concept is not supported in D&D. Maybe some d20 system, but not D&D. From what I've read here, a lot of PvP erupts over conflicting values and goals: "How dare you kill that innocent animal! Brad, I smite you in Ehlonna's name!" And few people would want to play in a D&D campaign in which everyone was a variation of the same class. The rules themselves do not limit PC diversity. By the rules, you can be evil. You can be a dragon. You can be anything. D&D marketing encourages eccentric, individualistic character creation (the Rage Mage?). That sells books. But that's not good for party unity or campaign coherence. I have experienced negative PvP when another player decided to put his character's desire to loot an enemy castle over the party's mission to open a secret door that would let our troops into the castle. Since the DM stated only the halfling rogue could open the door, my ranger grappled and subdued him in order to get him there. (After all, that's what 'my' character would have done.) Bad feelings? Yep. The most fun I've had with PvP was in tournament-style play, one I've played in, another I wrote. The players were given pregenerated characters who had a common mission, but different goals and alignments. They had to work together but at the same time against each other. Since these were one shots, party unity wasn't an issue. Very fun. [/QUOTE]
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Why are people so uncomfortable with PvP?
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