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*TTRPGs General
Why are people so uncomfortable with PvP?
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<blockquote data-quote="Azul" data-source="post: 2580303" data-attributes="member: 11779"><p>Out of character, this pretty much hits the nail on the head. PvP disrupts gameplay and ruins the fun of most people at the table. For that reason alone, it is worth discouraging.</p><p></p><p>In character, the issue is trust. Your fellow party members are comrades in arms who you need to be able to trust with your very life. They are your closest allies. You might disagree and argue with your closest allies but you don't try to kill them. Once the trust in a party disintegrates, that group will rapidly become useless as an adventuring party because they PCs will be far more focused on fighting each other than dealing with the scenario at hand.</p><p></p><p>In my campaigns, even chaotic and evil (and even chaotic evil) PCs realize the value of having friends and allies - both for emotional and pragmatic reasons. Only a fool thinks he is stronger alone than with friends backing him up and only the most antisocial freak doesn't need at least a few friends he can trust/drink with/sleep safely around. A chaotic evil berserk still wants someone he can celebrate his victory with and trust to stand guard while he sleeps. He may not feel affection but he would certainly find a proven trustworthy ally to be very valuable.</p><p></p><p>I don't outright ban PvP but I do strongly discourage it. My players take a very dim view of willingly attacking other PCs (or friendly NPCs) or any other behaviour that seriously undermines inter-party trust. I have no doubt that a player who did this would face genuinely irate (if not angry) players unless there was a very good reason for it. Obviously, no one gets upset over dominated PCs or PCs who misinterpret a situation in a disastrous manner ("You mean he isn't the doppleganger?... oh cr*p, sorry...). Accidentally killing buddies happens from time to time but the players accept that accidents can happen with all that pointy steel and deadly magic flying.</p></blockquote><p></p>
[QUOTE="Azul, post: 2580303, member: 11779"] Out of character, this pretty much hits the nail on the head. PvP disrupts gameplay and ruins the fun of most people at the table. For that reason alone, it is worth discouraging. In character, the issue is trust. Your fellow party members are comrades in arms who you need to be able to trust with your very life. They are your closest allies. You might disagree and argue with your closest allies but you don't try to kill them. Once the trust in a party disintegrates, that group will rapidly become useless as an adventuring party because they PCs will be far more focused on fighting each other than dealing with the scenario at hand. In my campaigns, even chaotic and evil (and even chaotic evil) PCs realize the value of having friends and allies - both for emotional and pragmatic reasons. Only a fool thinks he is stronger alone than with friends backing him up and only the most antisocial freak doesn't need at least a few friends he can trust/drink with/sleep safely around. A chaotic evil berserk still wants someone he can celebrate his victory with and trust to stand guard while he sleeps. He may not feel affection but he would certainly find a proven trustworthy ally to be very valuable. I don't outright ban PvP but I do strongly discourage it. My players take a very dim view of willingly attacking other PCs (or friendly NPCs) or any other behaviour that seriously undermines inter-party trust. I have no doubt that a player who did this would face genuinely irate (if not angry) players unless there was a very good reason for it. Obviously, no one gets upset over dominated PCs or PCs who misinterpret a situation in a disastrous manner ("You mean he isn't the doppleganger?... oh cr*p, sorry...). Accidentally killing buddies happens from time to time but the players accept that accidents can happen with all that pointy steel and deadly magic flying. [/QUOTE]
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Why are people so uncomfortable with PvP?
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