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Why are people so uncomfortable with PvP?
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<blockquote data-quote="Henry" data-source="post: 2580361" data-attributes="member: 158"><p>I can't define that as PvP. PvP (or PK'ing, as its known Online) is actively opposing your fellow players in a way that doesn't bring mutual fun. Nonlethal combat to settle an in-game dispute? Not PvP to me, because the others are participating, the DM is participating, and no one incurs permanent setback in what they want their characters doing. </p><p></p><p>How about in-character banter? Not PvP, and it's fun to all at the table, usually. I once had a fellow player in my group with whom I had a hard time seeing eye to eye in real life -- we just weren't "on the same wavelength" many times. In-game, our characters used to have disputes, but they never came to blows, and the entire group got a kick out of watching us, usually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think the world of him, though, and haven't seen him in about 3 years. What we did still ended up for fun in the group.</p><p></p><p>When someone crosses the line of screwing over other characters irreversibly, though (trying to frame PCs to get them in jail, or stealing prized possessions from them, poisoning them, just plain turning homicidal, etc.) then they've gone too far over the line.</p><p></p><p>Example from AD&D, many years ago: A Cleric character I played was poisoned by the group's Assassin to "gain Experience." He and the DM set it up, and the DM allowed a means of resurrection. I blew my Resurrection survival, and the result was one irreversibly dead character. Whoo! What fun! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>Even if I hadn't blown the roll, it wouldn't have changed my harsh feelings over the fact that the DM helped set the whole thing up, instead of handling it differently, providing an NPC "mark" and leaving me out of it. Took me several months before I spoke to either of them again.</p></blockquote><p></p>
[QUOTE="Henry, post: 2580361, member: 158"] I can't define that as PvP. PvP (or PK'ing, as its known Online) is actively opposing your fellow players in a way that doesn't bring mutual fun. Nonlethal combat to settle an in-game dispute? Not PvP to me, because the others are participating, the DM is participating, and no one incurs permanent setback in what they want their characters doing. How about in-character banter? Not PvP, and it's fun to all at the table, usually. I once had a fellow player in my group with whom I had a hard time seeing eye to eye in real life -- we just weren't "on the same wavelength" many times. In-game, our characters used to have disputes, but they never came to blows, and the entire group got a kick out of watching us, usually. :) I think the world of him, though, and haven't seen him in about 3 years. What we did still ended up for fun in the group. When someone crosses the line of screwing over other characters irreversibly, though (trying to frame PCs to get them in jail, or stealing prized possessions from them, poisoning them, just plain turning homicidal, etc.) then they've gone too far over the line. Example from AD&D, many years ago: A Cleric character I played was poisoned by the group's Assassin to "gain Experience." He and the DM set it up, and the DM allowed a means of resurrection. I blew my Resurrection survival, and the result was one irreversibly dead character. Whoo! What fun! :] Even if I hadn't blown the roll, it wouldn't have changed my harsh feelings over the fact that the DM helped set the whole thing up, instead of handling it differently, providing an NPC "mark" and leaving me out of it. Took me several months before I spoke to either of them again. [/QUOTE]
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Why are people so uncomfortable with PvP?
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