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Why are people so uncomfortable with PvP?
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<blockquote data-quote="DamionW" data-source="post: 2583122" data-attributes="member: 18649"><p>I think the whole pretend vs. Roleplay argument breaks down to two styles of play. Both are applicable to RPGs and not wargaming. I borrowed them from Robin Law's Rules of Good Game-Mastering. There is the Method Actor style and the Storyteller style. The Method Actor plays characters to try and understand and relate to them, exploring them by feeling them and their motivations out in first person. The Storyteller is focused on the overall plot of any game. He creates characters with strong backgrounds and motivations in order to send the GMs story in different and new directions than what it would be without his character. He likes trying different character concepts and designs in somuch as they lead to new plot twists and threads. This doesn't necessarily involve relating to those characters or immersing oneself in them, but it does take a greater focus on background and plots then any wargame could allow for with just dicerolling and miniatures. Overall it could be almost split into an actor's mindset and an author's mindset, although each borrows from the other. That's my take on it and both are valid, IMO. Just because you don't relate to a character on a personal level doesn't mean it's just a miniature with statistics blocks to back it up.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2583122, member: 18649"] I think the whole pretend vs. Roleplay argument breaks down to two styles of play. Both are applicable to RPGs and not wargaming. I borrowed them from Robin Law's Rules of Good Game-Mastering. There is the Method Actor style and the Storyteller style. The Method Actor plays characters to try and understand and relate to them, exploring them by feeling them and their motivations out in first person. The Storyteller is focused on the overall plot of any game. He creates characters with strong backgrounds and motivations in order to send the GMs story in different and new directions than what it would be without his character. He likes trying different character concepts and designs in somuch as they lead to new plot twists and threads. This doesn't necessarily involve relating to those characters or immersing oneself in them, but it does take a greater focus on background and plots then any wargame could allow for with just dicerolling and miniatures. Overall it could be almost split into an actor's mindset and an author's mindset, although each borrows from the other. That's my take on it and both are valid, IMO. Just because you don't relate to a character on a personal level doesn't mean it's just a miniature with statistics blocks to back it up. [/QUOTE]
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