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*TTRPGs General
Why are people so uncomfortable with PvP?
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2585442" data-attributes="member: 6390"><p>I've had PvP in my games, and mostly it was story driven.</p><p></p><p>During Year of the Zombie playtests, someone wounded was usually killed ASAP by the rest of party. ANY bite mark was a death sentence.</p><p></p><p>In my homebrew D&D game, PvP happens. Not the jackass stuff, but rather the: "OMG! You've been possessed and we must take you down before you are able to bring forth the soul of the dead God!" kind of stuff.</p><p></p><p>PvP over who gets what is usually a no-go, something I seriously frown upon but won't put a stop to as a DM.</p><p></p><p>PvP over "You have betrayed us to the Lich Kings, and now, you must die." is understandable and usually talked over with both player's first.</p><p></p><p>PvP over: "NO! STOP! The evil wizards illusion spell is making you think that patch of bioling acid on fire is really a pillow mound!" is OK.</p><p></p><p>Depends on: Situation and players.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2585442, member: 6390"] I've had PvP in my games, and mostly it was story driven. During Year of the Zombie playtests, someone wounded was usually killed ASAP by the rest of party. ANY bite mark was a death sentence. In my homebrew D&D game, PvP happens. Not the jackass stuff, but rather the: "OMG! You've been possessed and we must take you down before you are able to bring forth the soul of the dead God!" kind of stuff. PvP over who gets what is usually a no-go, something I seriously frown upon but won't put a stop to as a DM. PvP over "You have betrayed us to the Lich Kings, and now, you must die." is understandable and usually talked over with both player's first. PvP over: "NO! STOP! The evil wizards illusion spell is making you think that patch of bioling acid on fire is really a pillow mound!" is OK. Depends on: Situation and players. [/QUOTE]
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Why are people so uncomfortable with PvP?
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