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General Tabletop Discussion
*Dungeons & Dragons
Why are potions of healing so expensive?
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<blockquote data-quote="S'mon" data-source="post: 8254499" data-attributes="member: 463"><p>About the most unrealistic thing you can do is think in terms of the modern value of gold. Across history gold:silver value ratio was only about 20:1, falling to 10:1 in some gold producing areas. I rem from Classical History class that during the Peloponnesian War the ratio in Greece fell from 20:1 to 10:1 due to the influx of Persian gold - Persia backing the Spartans against Athens. And a silver piece was a pretty typical day's wage in many eras.</p><p></p><p>PHB arms and armour prices, along with some adventuring gear prices, definitely are inflated though - dividing by 10 (ie 'silver standard') would give prices much closer to historically accurate. The arms and armour are on 'adventuring economy' prices - and so are potions of healing, of course. This is deeply embedded in D&D norms and I don't see an easy way to change it; but you can make some cheaper gear (& potions) available in your game.</p><p></p><p>Edit: On the non-adventuring-economy scale a GP seems to be about $100. On the adventuring economy scale it's about $10. These aren't really reconcilable, the best we can do is fudge it a bit.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8254499, member: 463"] About the most unrealistic thing you can do is think in terms of the modern value of gold. Across history gold:silver value ratio was only about 20:1, falling to 10:1 in some gold producing areas. I rem from Classical History class that during the Peloponnesian War the ratio in Greece fell from 20:1 to 10:1 due to the influx of Persian gold - Persia backing the Spartans against Athens. And a silver piece was a pretty typical day's wage in many eras. PHB arms and armour prices, along with some adventuring gear prices, definitely are inflated though - dividing by 10 (ie 'silver standard') would give prices much closer to historically accurate. The arms and armour are on 'adventuring economy' prices - and so are potions of healing, of course. This is deeply embedded in D&D norms and I don't see an easy way to change it; but you can make some cheaper gear (& potions) available in your game. Edit: On the non-adventuring-economy scale a GP seems to be about $100. On the adventuring economy scale it's about $10. These aren't really reconcilable, the best we can do is fudge it a bit. [/QUOTE]
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Why are potions of healing so expensive?
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