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General Tabletop Discussion
*Dungeons & Dragons
Why are potions of healing so expensive?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8256255" data-attributes="member: 6802951"><p>A fair point, but D&D 5e was designed for playability and enjoyment rather than realistic depiction of the mundane real-world.</p><p></p><p>What would be a preferable option?</p><p></p><p>Slower natural hit point recovery methods still won't satisfy the simulationists or the "hit points are meat"-heads. - To have a realistic depiction of recovery from a life-threatening injury might require <em>months </em>of downtime, so wherever you draw that line, there will be <em>someone </em>complaining their immersion is ruined.</p><p></p><p>In practice, what slower hit point recovery methods <em>actually </em>do is mess with the balance of classes, heavily favouring the arcane casters (often regarded as already being in the top spot) in general. The martial classes, who likely don't have any acceptable method of restoring their own health, but who are generally the ones who lose it more often, are now dependent upon the magical-healing classes. The classes with access to healing spells find their resources are drained by keeping the party's health up rather than some being used for more interesting purposes, and need more frequent long rests.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8256255, member: 6802951"] A fair point, but D&D 5e was designed for playability and enjoyment rather than realistic depiction of the mundane real-world. What would be a preferable option? Slower natural hit point recovery methods still won't satisfy the simulationists or the "hit points are meat"-heads. - To have a realistic depiction of recovery from a life-threatening injury might require [I]months [/I]of downtime, so wherever you draw that line, there will be [I]someone [/I]complaining their immersion is ruined. In practice, what slower hit point recovery methods [I]actually [/I]do is mess with the balance of classes, heavily favouring the arcane casters (often regarded as already being in the top spot) in general. The martial classes, who likely don't have any acceptable method of restoring their own health, but who are generally the ones who lose it more often, are now dependent upon the magical-healing classes. The classes with access to healing spells find their resources are drained by keeping the party's health up rather than some being used for more interesting purposes, and need more frequent long rests. [/QUOTE]
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Why are potions of healing so expensive?
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