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Why are potions of healing so expensive?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8256268" data-attributes="member: 7025508"><p>Of course what is acceptable level of verisimilitude depends on personal taste, but at the point when a good night's sleep gets you from the deaths door to perfectly fine we have passed 'cinematic' and reached absurd. And things can be balanced in many ways. 'Gritty realism' rest variant slows down recovery of all resources equally and of course there is not any inherent reason why casters need to have as many and as powerful spells than they have now. Hell, in olden days combat cantrips were not a thing, so casters actually had to ration their spells more carefully. </p><p></p><p>In general I feel the default rest mechanic doesn't fit the sort of games many (possibly most) people actually play these days. They assume insane amount of encounters per day; in my experience people don't play that sort of grinds much these days. It's more story focused stuff with some combats here and there, but certainly no six to eight in one day. This issue became very apparent in one long 4e campaign I was playing in. It was rare that there were multiple combats in one day, so the difference between encounter and daily powers really didn't matter. And of course as in 5e some classes are long rest based whilst others are short rest based this kinda matters even more. Something like the 'gritty realism' should probably be the default, if the classes are actually balanced around having a certain amount of encounters between the rests.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8256268, member: 7025508"] Of course what is acceptable level of verisimilitude depends on personal taste, but at the point when a good night's sleep gets you from the deaths door to perfectly fine we have passed 'cinematic' and reached absurd. And things can be balanced in many ways. 'Gritty realism' rest variant slows down recovery of all resources equally and of course there is not any inherent reason why casters need to have as many and as powerful spells than they have now. Hell, in olden days combat cantrips were not a thing, so casters actually had to ration their spells more carefully. In general I feel the default rest mechanic doesn't fit the sort of games many (possibly most) people actually play these days. They assume insane amount of encounters per day; in my experience people don't play that sort of grinds much these days. It's more story focused stuff with some combats here and there, but certainly no six to eight in one day. This issue became very apparent in one long 4e campaign I was playing in. It was rare that there were multiple combats in one day, so the difference between encounter and daily powers really didn't matter. And of course as in 5e some classes are long rest based whilst others are short rest based this kinda matters even more. Something like the 'gritty realism' should probably be the default, if the classes are actually balanced around having a certain amount of encounters between the rests. [/QUOTE]
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Why are potions of healing so expensive?
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