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General Tabletop Discussion
*Dungeons & Dragons
Why are potions of healing so expensive?
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<blockquote data-quote="Dragonsbane" data-source="post: 8259423" data-attributes="member: 6775188"><p>Cypher System has pools for Might, Speed, and Intellect, which are like endurance HP but also power your abilities, such as Might points used for a Warrior power. There is a damage track, and when 1 pool is depleted you are impaired, meaning no crits and spending points on Effort is more expensive. This represents an injury, like a broken arm perhaps, and really plays up the fact things are tougher as you get hurt. Two pools drop to zero, now you are debilitated, basically unable to do much but crawl. All three go to zero and you are dead.</p><p></p><p> Additionally, many things just drop you on the damage track, such as falling a large distance (no tough Fighters just jumping and hoping for the best), a deadly trap, an NPC with a knife to your throat, hit while unconscious, etc. The DM can rule something just moves you down the track, preventing the absurd 100hp fighter with 5hp left from being "totally fine".</p><p></p><p></p><p>Monte Cook games made Cypher System (he worked on 3.5 ed, Planescape, etc), and it really is a much improved version (mechanics wise) of DnD.</p><p></p><p></p><p></p><p>Since it has been this way 40 years, it should just stay? No sense of improvement possible? LOL it just makes no sense. It's very video-gamey, as is 5E resting. No one regenerates all their wounds in one night.</p></blockquote><p></p>
[QUOTE="Dragonsbane, post: 8259423, member: 6775188"] Cypher System has pools for Might, Speed, and Intellect, which are like endurance HP but also power your abilities, such as Might points used for a Warrior power. There is a damage track, and when 1 pool is depleted you are impaired, meaning no crits and spending points on Effort is more expensive. This represents an injury, like a broken arm perhaps, and really plays up the fact things are tougher as you get hurt. Two pools drop to zero, now you are debilitated, basically unable to do much but crawl. All three go to zero and you are dead. Additionally, many things just drop you on the damage track, such as falling a large distance (no tough Fighters just jumping and hoping for the best), a deadly trap, an NPC with a knife to your throat, hit while unconscious, etc. The DM can rule something just moves you down the track, preventing the absurd 100hp fighter with 5hp left from being "totally fine". Monte Cook games made Cypher System (he worked on 3.5 ed, Planescape, etc), and it really is a much improved version (mechanics wise) of DnD. Since it has been this way 40 years, it should just stay? No sense of improvement possible? LOL it just makes no sense. It's very video-gamey, as is 5E resting. No one regenerates all their wounds in one night. [/QUOTE]
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Why are potions of healing so expensive?
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