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Why are ranks limited?
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<blockquote data-quote="DSC-EricPrice" data-source="post: 755648" data-attributes="member: 2110"><p>I'd like to thank everyone who answered this thread with their own opinions. While from a perspective of mimicing real life I do not believe in a system that limits the number of ranks as severely as 3E does, I do think that the comment made about making a system for which adventures can be planned for and written strikes a chord with me. </p><p></p><p>Having a system where heroes could max out skills in their entirety would make it difficult if not impossible for those who write adventures to write adventures that appealed to a wide range of people.</p><p></p><p>All that aside, I personally feel that people wouldnt really play characters who maxed out all their skill points on one or two skills. They might try it for a while, but after time they would revert. Initially being undetectable amongst the shadows and slipping unnoticed past the guards would be thrilling, but the instant fame of maxing out skills would quickly be replaced by the feeling of never having to really try in order to succeed. In many cases there would be no chance for failure. On the opposite end, the character would be completely unable or unprepared to attempt even the most rudimentary skills of their profession because of the "time" they had invested in ramping up that one skill.</p><p></p><p>Anyway, Im signing off this thread, but Im not going to stop thinking of a way to superimpose a new skill system on top of 3E.</p></blockquote><p></p>
[QUOTE="DSC-EricPrice, post: 755648, member: 2110"] I'd like to thank everyone who answered this thread with their own opinions. While from a perspective of mimicing real life I do not believe in a system that limits the number of ranks as severely as 3E does, I do think that the comment made about making a system for which adventures can be planned for and written strikes a chord with me. Having a system where heroes could max out skills in their entirety would make it difficult if not impossible for those who write adventures to write adventures that appealed to a wide range of people. All that aside, I personally feel that people wouldnt really play characters who maxed out all their skill points on one or two skills. They might try it for a while, but after time they would revert. Initially being undetectable amongst the shadows and slipping unnoticed past the guards would be thrilling, but the instant fame of maxing out skills would quickly be replaced by the feeling of never having to really try in order to succeed. In many cases there would be no chance for failure. On the opposite end, the character would be completely unable or unprepared to attempt even the most rudimentary skills of their profession because of the "time" they had invested in ramping up that one skill. Anyway, Im signing off this thread, but Im not going to stop thinking of a way to superimpose a new skill system on top of 3E. [/QUOTE]
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