Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why are reflex saves immune to anything that is detrimental to dexterity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ridley's Cohort" data-source="post: 1128861" data-attributes="member: 545"><p>For the main topic, the answer is that saving throws are instinctual, not conscious. In general, you get a full fledged saving throw whether you are stunned, asleep, unconscious, or bleeding to death at -9 HPs. (We make exceptions for healing and teleporting unconscious friends for reasons of playability.)</p><p></p><p>As for your particular question iwatt, instantaneous is a mechanical description for game purposes, not a scientific description. Most actions take 'zero time' mechanicswise -- we resolve them instantly. But we know it takes more than 0.000 seconds to load a crossbow or drink a potion. We resolve certain effects as instantaneous for practical reasons -- in order to create an unambiguous order of effects to resolve one at a time; there are other equally or more logical or realistic alternatives that would be too arduous to use in play.</p><p></p><p>I picture Fireballs as swirling jets of fire that <em>roughly</em> fill the whole space in a <em>short period of time</em>, not as a homogenous sphere of fire that blinks on then off. Someone who makes their saving throw has presumably ducked, dodged, or twisted into a non-fire volume within the Fireball area of effect. Those with Evasion are particularly skilled at this maneuver. And, yes, heroes can even do this in their sleep.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1128861, member: 545"] For the main topic, the answer is that saving throws are instinctual, not conscious. In general, you get a full fledged saving throw whether you are stunned, asleep, unconscious, or bleeding to death at -9 HPs. (We make exceptions for healing and teleporting unconscious friends for reasons of playability.) As for your particular question iwatt, instantaneous is a mechanical description for game purposes, not a scientific description. Most actions take 'zero time' mechanicswise -- we resolve them instantly. But we know it takes more than 0.000 seconds to load a crossbow or drink a potion. We resolve certain effects as instantaneous for practical reasons -- in order to create an unambiguous order of effects to resolve one at a time; there are other equally or more logical or realistic alternatives that would be too arduous to use in play. I picture Fireballs as swirling jets of fire that [i]roughly[/i] fill the whole space in a [i]short period of time[/i], not as a homogenous sphere of fire that blinks on then off. Someone who makes their saving throw has presumably ducked, dodged, or twisted into a non-fire volume within the Fireball area of effect. Those with Evasion are particularly skilled at this maneuver. And, yes, heroes can even do this in their sleep. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why are reflex saves immune to anything that is detrimental to dexterity?
Top