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Why are sci-fi scenarios so thin on the ground?
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<blockquote data-quote="Ace" data-source="post: 8047449" data-attributes="member: 944"><p>All</p><p></p><p></p><p>All great points but as GM or a writer I don't want to play techno roshambo with my setting and as such I prefer to do with less tech even though its a bit dissonant with SF</p><p></p><p>Now most crime is very basic and very personal and drug related, its not adventurer lifestyle stuff although thanks to police procedurals , many people know about tracking and anyone savvy would know how to shut things off of possible. </p><p> </p><p>This may not apply in 2100 where cameras may be mandatory implants ala Black Mirror or worse. Again this is a bit at odds with the science aspect of SF but for an enjoyable experience tech needs to fit the needs of the game or story rather than the other way around.</p></blockquote><p></p>
[QUOTE="Ace, post: 8047449, member: 944"] All All great points but as GM or a writer I don't want to play techno roshambo with my setting and as such I prefer to do with less tech even though its a bit dissonant with SF Now most crime is very basic and very personal and drug related, its not adventurer lifestyle stuff although thanks to police procedurals , many people know about tracking and anyone savvy would know how to shut things off of possible. This may not apply in 2100 where cameras may be mandatory implants ala Black Mirror or worse. Again this is a bit at odds with the science aspect of SF but for an enjoyable experience tech needs to fit the needs of the game or story rather than the other way around. [/QUOTE]
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Community
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Why are sci-fi scenarios so thin on the ground?
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