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General Tabletop Discussion
*Dungeons & Dragons
Why Are Skeletons Weak To Bludgeoning Weapons?
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<blockquote data-quote="Mercule" data-source="post: 7097304" data-attributes="member: 5100"><p>Agreed. I still prefer the idea of of skeletons being tough against non-blunt weapons vs. weak against blunt. Unless, of course, the intent was to also have them strong against fire, cold, lightning, radiant, etc. In that case, yeah, they're just tough (i.e. high hit points) with a specific thing against which they aren't so tough. If they intent wasn't to make them resistant to, say, radiant damage, then they should have made them 1d8 HD and given a list of resistances. Ultimately, it works out pretty much the same way and is really just a question of aesthetics.</p><p></p><p>For werewolves, I kinda like the idea of <u>also</u> giving them resistance against B/S/P attacks that aren't silvered. Note that I didn't specify non-magic. I've never really cared for a +1 sword being a universal tool to dispatch anything with materials requirements. In previous editions, it was kludgy to have the +1 sword be worth using, but not as great as a dedicated werewolf hunter might use, even w/o magic. It's a hair that only needs split for certain styles of games, but I like it.</p><p></p><p></p><p>That didn't stop them for other monster entries. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mercule, post: 7097304, member: 5100"] Agreed. I still prefer the idea of of skeletons being tough against non-blunt weapons vs. weak against blunt. Unless, of course, the intent was to also have them strong against fire, cold, lightning, radiant, etc. In that case, yeah, they're just tough (i.e. high hit points) with a specific thing against which they aren't so tough. If they intent wasn't to make them resistant to, say, radiant damage, then they should have made them 1d8 HD and given a list of resistances. Ultimately, it works out pretty much the same way and is really just a question of aesthetics. For werewolves, I kinda like the idea of [U]also[/U] giving them resistance against B/S/P attacks that aren't silvered. Note that I didn't specify non-magic. I've never really cared for a +1 sword being a universal tool to dispatch anything with materials requirements. In previous editions, it was kludgy to have the +1 sword be worth using, but not as great as a dedicated werewolf hunter might use, even w/o magic. It's a hair that only needs split for certain styles of games, but I like it. That didn't stop them for other monster entries. ;) [/QUOTE]
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Why Are Skeletons Weak To Bludgeoning Weapons?
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