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General Tabletop Discussion
*Pathfinder & Starfinder
Why are skill challenges "broken"?
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<blockquote data-quote="Aservan" data-source="post: 4382366" data-attributes="member: 63340"><p>I think my biggest problem with the skill challenge system is that it's boring or a heck of a lot of work for the DM. If you treat it as a mechanical system where the goal is simply to roll well more often then you roll poorly then that sucks!</p><p></p><p>BORING. I didn't like roll playing when it was "The Way." I don't want it now either. The alternative is to do what Keith and the Designers (Mearls) suggest and make the challenges more dynamic where the skills involved are flashier and all that.</p><p></p><p>Well that makes for an interesting challenge but aren't we back to 3rd edition now? The DM spends 5 hours planning a skill challenge that the PCs pass or fail in 20 minutes. They need to make skill challenges more plug and play. We have a big book of monsters. While we don't need a big book of skill challenges they might have put more examples and the like in the DMG. Stuff like climbing the cliff with party in tow. If the PCs do X then give them bonus Y. If they are tard buckets then give them Z penalty. If the the noble is arrogant then a PC who is acting obsequious gets bonus Y. If he is arrogant and the PC acts arrogant then give Z penalty. That sort of stuff. Make the GMs job easier rather then:</p><p></p><p>"Well we messed up so only the halfling rogue with skill spec can actually succeed in theivery. Oh and it's boring whatever happens anyway, so you, DM, should do a bunch more work to make it all Ok. Ok? Good my work is done here."</p><p></p><p>By the way the Obsidian system is great but it still shifts a lot on the DM. But at least Stalker0 fixed the horrendous math and only One PC gets to play problems.</p></blockquote><p></p>
[QUOTE="Aservan, post: 4382366, member: 63340"] I think my biggest problem with the skill challenge system is that it's boring or a heck of a lot of work for the DM. If you treat it as a mechanical system where the goal is simply to roll well more often then you roll poorly then that sucks! BORING. I didn't like roll playing when it was "The Way." I don't want it now either. The alternative is to do what Keith and the Designers (Mearls) suggest and make the challenges more dynamic where the skills involved are flashier and all that. Well that makes for an interesting challenge but aren't we back to 3rd edition now? The DM spends 5 hours planning a skill challenge that the PCs pass or fail in 20 minutes. They need to make skill challenges more plug and play. We have a big book of monsters. While we don't need a big book of skill challenges they might have put more examples and the like in the DMG. Stuff like climbing the cliff with party in tow. If the PCs do X then give them bonus Y. If they are tard buckets then give them Z penalty. If the the noble is arrogant then a PC who is acting obsequious gets bonus Y. If he is arrogant and the PC acts arrogant then give Z penalty. That sort of stuff. Make the GMs job easier rather then: "Well we messed up so only the halfling rogue with skill spec can actually succeed in theivery. Oh and it's boring whatever happens anyway, so you, DM, should do a bunch more work to make it all Ok. Ok? Good my work is done here." By the way the Obsidian system is great but it still shifts a lot on the DM. But at least Stalker0 fixed the horrendous math and only One PC gets to play problems. [/QUOTE]
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Why are skill challenges "broken"?
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