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General Tabletop Discussion
*Dungeons & Dragons
why are spell schools and what should they be?
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<blockquote data-quote="RealAlHazred" data-source="post: 8862149" data-attributes="member: 25818"><p>I'm not sure I buy that it was a "big" influence. The magics in MotFM are Thaumaturgy (manipulation of matter and energy using the Principles of Sympathy and Contagion), Alchemy (creating potions by blending ingredients in specific, time-consuming formulas), Magic (creation of magic items through intricate rituals performed with exactitude), Sorcery (basically mesmerism, controlling and influencing minds after eye contact), and Wizardry (summoning demons using fire, and controlling them through force of will). MtG magical colors are White (order, peace, and light), Blue (intellect, logic, manipulation, and trickery), Black (power, death, corruption, and sacrifice), Red (freedom, chaos, fury, and warfare), and Green (life, nature, evolution, and indulgence). They don't really translate well, IMO.</p><p></p><p>For a really intricate system, there's always <strong><em>Spell Law </em></strong>from RoleMaster, where magic is divided into three Realms: Essence (representing mastery over the energy field that binds all things together), Channeling (representing the power of the deities of a given world as channeled through their followers or other spell users), and Mentalism (representing the powers of the mind). Each Realm has dozens of spell lists containing thousands of spells.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 8862149, member: 25818"] I'm not sure I buy that it was a "big" influence. The magics in MotFM are Thaumaturgy (manipulation of matter and energy using the Principles of Sympathy and Contagion), Alchemy (creating potions by blending ingredients in specific, time-consuming formulas), Magic (creation of magic items through intricate rituals performed with exactitude), Sorcery (basically mesmerism, controlling and influencing minds after eye contact), and Wizardry (summoning demons using fire, and controlling them through force of will). MtG magical colors are White (order, peace, and light), Blue (intellect, logic, manipulation, and trickery), Black (power, death, corruption, and sacrifice), Red (freedom, chaos, fury, and warfare), and Green (life, nature, evolution, and indulgence). They don't really translate well, IMO. For a really intricate system, there's always [B][I]Spell Law [/I][/B]from RoleMaster, where magic is divided into three Realms: Essence (representing mastery over the energy field that binds all things together), Channeling (representing the power of the deities of a given world as channeled through their followers or other spell users), and Mentalism (representing the powers of the mind). Each Realm has dozens of spell lists containing thousands of spells. [/QUOTE]
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why are spell schools and what should they be?
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