Why are the tactical maps skewed in the 'Expedition To' books?

I see what your saying. Probably just artistic license like other people had mentioned.

rom90125 said:
btw, I loved Denizens of Avadnu. :)

Thanks! :) Nice avatar pic. I'm a Yes/Roger Dean fan myself.
 
Last edited:

log in or register to remove this ad

Thanee said:
It's for the same reason, why people tilt their guns 90° in the movies... it's cool, man!

Note: Don't try that with your crossbow!

Bye
Thanee
So THAT'S what Exotic Weapon Proficiency (hand crossbow) is for!
 


It was originally done for Ravenloft because the original module did it as well. The authors wanted to keep some of the same look & feel of the original. Here's the quote:

Wizards: According to the catalog description: "Expedition to Castle Ravenloft is a deluxe adventure that updates the original 1st Edition Ravenloft module, retaining the Gothic flavor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience." So, what "familiar" elements have been retained (the 3D maps, the fortune telling elements)?

James [Wyatt]: Yes. I mean, yes, the 3D maps have been recreated in a similar style, and the fortune-telling aspect is also incorporated, with a few twists. The entire castle should look and feel pretty familiar to fans of the original adventure, but things outside the castle might feel quite different.

Bruce [Cordell]: The 3D maps of course! And yes, the fortune-telling, the village of Barovia, Strahd, and probably every single other element of the original is retained, though expanded and fleshed out into 3.5 rules.


Link:http://www.wizards.com/default.asp?x=dnd/ps/20061006a
 

bento said:
It was originally done for Ravenloft because the original module did it as well. The authors wanted to keep some of the same look & feel of the original. Here's the quote:

Wizards: According to the catalog description: "Expedition to Castle Ravenloft is a deluxe adventure that updates the original 1st Edition Ravenloft module, retaining the Gothic flavor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience." So, what "familiar" elements have been retained (the 3D maps, the fortune telling elements)?

James [Wyatt]: Yes. I mean, yes, the 3D maps have been recreated in a similar style, and the fortune-telling aspect is also incorporated, with a few twists. The entire castle should look and feel pretty familiar to fans of the original adventure, but things outside the castle might feel quite different.

Bruce [Cordell]: The 3D maps of course! And yes, the fortune-telling, the village of Barovia, Strahd, and probably every single other element of the original is retained, though expanded and fleshed out into 3.5 rules.


Link:http://www.wizards.com/default.asp?x=dnd/ps/20061006a
See post #9 above. The OP is talking about the maps in the Tactical Encounters, not the maps in the location descriptions.
 

Klaus said:
See post #9 above. The OP is talking about the maps in the Tactical Encounters, not the maps in the location descriptions.

I guess that's what I get for posting from work and away from my books! :o
 

Remove ads

Top