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Why are there Classes?
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<blockquote data-quote="The Green Adam" data-source="post: 4274894" data-attributes="member: 50821"><p>I've purchased the 4E Core Books and after reading through character creation several times I'm faced with the nagging question...</p><p></p><p>Why are there Classes in 4E?</p><p></p><p>Its a question of design theory I suppose. If everyone hits based on half their level and each class chooses powers and abilities at the designated levels, how come WotC didn't just design the system so you could completely customize your character based on these choices?</p><p></p><p>For instance, it seems like they could have made it so you choose certain attribute/hit point/ armor packages that balanced out and then just go about choosing your abilities. Say you wanted to choose wizard powers and warlock powers; that would net you a certain number of building/package points that would make metal armor and a shield really expensive. Therefore, most spellcasters would be cloth users...unless...they took some kind of drawback that gave them more points or qualified them for a different package. I haven't really tried to work it out (yet) but just from what I've seen so far it looks like the classes are somewhat superficial paths to sets of abilities. Why not cut out the middle man and build the character you want out of all the available powers?</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4274894, member: 50821"] I've purchased the 4E Core Books and after reading through character creation several times I'm faced with the nagging question... Why are there Classes in 4E? Its a question of design theory I suppose. If everyone hits based on half their level and each class chooses powers and abilities at the designated levels, how come WotC didn't just design the system so you could completely customize your character based on these choices? For instance, it seems like they could have made it so you choose certain attribute/hit point/ armor packages that balanced out and then just go about choosing your abilities. Say you wanted to choose wizard powers and warlock powers; that would net you a certain number of building/package points that would make metal armor and a shield really expensive. Therefore, most spellcasters would be cloth users...unless...they took some kind of drawback that gave them more points or qualified them for a different package. I haven't really tried to work it out (yet) but just from what I've seen so far it looks like the classes are somewhat superficial paths to sets of abilities. Why not cut out the middle man and build the character you want out of all the available powers? AD [/QUOTE]
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