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Why are there Classes?
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<blockquote data-quote="Haffrung Helleyes" data-source="post: 4275988" data-attributes="member: 1068"><p><strong>classes</strong></p><p></p><p>I think classes in D&D serve two roles:</p><p></p><p>1) niche preservation</p><p></p><p>2) minmax prevention</p><p></p><p>I see 1) mentioned here a lot, but to me what is really accomplished by classes is 2). In every classless system I have played (Heroes, Gurps, etc)</p><p>It was especially easy for the most rules-capable player to create a PC that completely outshined the rest. D&D, by forcing people to take bundles of abilities rather than cherrypicking, mitigates this problem.</p><p></p><p>What I can't believe is that 4E got rid of SPELLs. PCs don't cast spells anymore, they use powers, exploits, and rituals. To me, that's just wierd.</p><p></p><p>I am still on the fence about 4E. I really want to play the game that everyone is playing, but I am starting to wish that that game was 3E -- 4E has changed too many things, and left out too many others. It's also way too gamist on the gamist-simulationist axis for my tastes, and not gritty enough on the gritty-cinematic axis.</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Haffrung Helleyes, post: 4275988, member: 1068"] [b]classes[/b] I think classes in D&D serve two roles: 1) niche preservation 2) minmax prevention I see 1) mentioned here a lot, but to me what is really accomplished by classes is 2). In every classless system I have played (Heroes, Gurps, etc) It was especially easy for the most rules-capable player to create a PC that completely outshined the rest. D&D, by forcing people to take bundles of abilities rather than cherrypicking, mitigates this problem. What I can't believe is that 4E got rid of SPELLs. PCs don't cast spells anymore, they use powers, exploits, and rituals. To me, that's just wierd. I am still on the fence about 4E. I really want to play the game that everyone is playing, but I am starting to wish that that game was 3E -- 4E has changed too many things, and left out too many others. It's also way too gamist on the gamist-simulationist axis for my tastes, and not gritty enough on the gritty-cinematic axis. Ken [/QUOTE]
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