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Why are there Classes?
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<blockquote data-quote="Doug McCrae" data-source="post: 4276017" data-attributes="member: 21169"><p>And many, many more still remain, as a previous poster already pointed out.</p><p></p><p>Haven't classes in every edition been built from parts? A 1e fighter for example is made out of: d10 hit dice, a to hit progression, saving throws, the ability to wear any armor, the ability to wield any weapon and so forth. There's nothing intrinsic about those parts that says they have to belong to one class. This is demonstrated by the cleric's ability to wear any armor and the assassin's ability to use any weapon which are combined with features the fighter does not possess.</p><p></p><p>However it's not true to say the collection of abilities are arbitrary, either in 1e or 4e. In every case there is an underlying concept.</p><p></p><p>4e is a more class-based system than 3e because multi-classing has been made much more limited. You can no longer build anything resembling a fighter 1/cleric 1/rogue 1/wizard 1/ranger 1 as you could in 3e. This is a good thing imo. If class abilities can be mixed and matched too freely then you no longer have a class system.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 4276017, member: 21169"] And many, many more still remain, as a previous poster already pointed out. Haven't classes in every edition been built from parts? A 1e fighter for example is made out of: d10 hit dice, a to hit progression, saving throws, the ability to wear any armor, the ability to wield any weapon and so forth. There's nothing intrinsic about those parts that says they have to belong to one class. This is demonstrated by the cleric's ability to wear any armor and the assassin's ability to use any weapon which are combined with features the fighter does not possess. However it's not true to say the collection of abilities are arbitrary, either in 1e or 4e. In every case there is an underlying concept. 4e is a more class-based system than 3e because multi-classing has been made much more limited. You can no longer build anything resembling a fighter 1/cleric 1/rogue 1/wizard 1/ranger 1 as you could in 3e. This is a good thing imo. If class abilities can be mixed and matched too freely then you no longer have a class system. [/QUOTE]
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