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General Tabletop Discussion
*Dungeons & Dragons
Why are there Good Monsters in the Monster Manual?
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<blockquote data-quote="Quickleaf" data-source="post: 8532413" data-attributes="member: 20323"><p>I may be an outlier, but I've found the one-size-statblock-fits-all approach of the Monster Manuals to be... more limited than my personal tastes.</p><p></p><p>For example, yeah I have used a deva and a metallic dragon in combat scenarios, but more often I've used them in tense negotiations. That's one of the elements I feel is missing – holistically thinking about <em>how is this monster intended to be used at the table,</em> and then orienting the presentation of its entry in the Monster Manual <em>towards</em> that intended design.</p><p></p><p>For example: Kobolds use traps, right? So why not include traps in its MM entry? Maybe expand it to 2-pages, or replace the "winged kobold" (can't that just be a sidebar "it can fly 30 ft"?) with a random table referencing traps in the DMG, or even just include one sample trap that's particularly kobold-ish, or maybe include trap design notes for the DM to the effect of "kobold traps often trigger on tripwires strung at human waist-level or via pressure plates that only activate when 50 lbs are placed onto and then removed from the plate."</p><p></p><p>Maybe the couatl entry gets a couple of riddles that require the player to reframe a situation through an ethical lens or otherwise practice selfless thinking?</p><p></p><p>Maybe the deva has a skill challenge or bulletpoint list of negotiation/quest ideas to the effect of "prevent a deva from falling / redeem a fallen deva"?</p><p></p><p>Because I definitely use good-aligned monsters, just not usually as combat adversaries.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8532413, member: 20323"] I may be an outlier, but I've found the one-size-statblock-fits-all approach of the Monster Manuals to be... more limited than my personal tastes. For example, yeah I have used a deva and a metallic dragon in combat scenarios, but more often I've used them in tense negotiations. That's one of the elements I feel is missing – holistically thinking about [I]how is this monster intended to be used at the table,[/I] and then orienting the presentation of its entry in the Monster Manual [I]towards[/I] that intended design. For example: Kobolds use traps, right? So why not include traps in its MM entry? Maybe expand it to 2-pages, or replace the "winged kobold" (can't that just be a sidebar "it can fly 30 ft"?) with a random table referencing traps in the DMG, or even just include one sample trap that's particularly kobold-ish, or maybe include trap design notes for the DM to the effect of "kobold traps often trigger on tripwires strung at human waist-level or via pressure plates that only activate when 50 lbs are placed onto and then removed from the plate." Maybe the couatl entry gets a couple of riddles that require the player to reframe a situation through an ethical lens or otherwise practice selfless thinking? Maybe the deva has a skill challenge or bulletpoint list of negotiation/quest ideas to the effect of "prevent a deva from falling / redeem a fallen deva"? Because I definitely use good-aligned monsters, just not usually as combat adversaries. [/QUOTE]
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Why are there Good Monsters in the Monster Manual?
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