Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are there Good Monsters in the Monster Manual?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8533307" data-attributes="member: 6790260"><p>Beyond the two reasons you listed, I find that there's a third, which might be easily mistaken for verisimilitude but is actually quite different. That is, verisimilitude covers (more or less) "how this creature exists in the world/cosmology." There's another reason of a similar kind but not the same: explicitly spelling out how its abilities work.</p><p></p><p>I don't mean its combat abilities, though those are also relevant. I mean things like "how a genie's wishes work" or "what mummy rot does" or the like. Things like the ecology, behavior, and society (if sapient) are verisimilitude. Things like damage values, AC, HP, etc. are combat. But "can speak telepathically at-will, but only broadcast"? That's...not really a <em>combat</em> thing, but it's also not particularly related to <em>verisimilitude</em> either. Likewise, what languages a creature knows are verisimilitude, and its Intelligence bonus is more or less mostly combat-focused, but supernatural linguistic abilities warrant explanation, e.g. "acts as though under the effect of <em>tongues</em> and <em>comprehend langauges</em> at all times, but as an innate ability that is not suppressed when entering an antimagic field or dead magic zone." No real combat significance, but also not really "verisimilitude" in the formal sense, since it doesn't really have anything to do with giving the impression of a grounded, realized entity.</p><p></p><p>And the thing is, a LOT of good creatures in the MM have abilities like this! Angels and dragons and agathions/guardinals, all sorts of things have fancy features or quirky non-combat abilities that warrant being spelled out.</p><p></p><p>That gives us three reasons: statblocks for when they need to fight (whether with or against the PCs), ecological/sociological/psychological info for helping contribute to a consistent and believable world, and miscellaneous abilities that <em>matter</em> but aren't ecological/etc. nor meaningfully combat-related.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8533307, member: 6790260"] Beyond the two reasons you listed, I find that there's a third, which might be easily mistaken for verisimilitude but is actually quite different. That is, verisimilitude covers (more or less) "how this creature exists in the world/cosmology." There's another reason of a similar kind but not the same: explicitly spelling out how its abilities work. I don't mean its combat abilities, though those are also relevant. I mean things like "how a genie's wishes work" or "what mummy rot does" or the like. Things like the ecology, behavior, and society (if sapient) are verisimilitude. Things like damage values, AC, HP, etc. are combat. But "can speak telepathically at-will, but only broadcast"? That's...not really a [I]combat[/I] thing, but it's also not particularly related to [I]verisimilitude[/I] either. Likewise, what languages a creature knows are verisimilitude, and its Intelligence bonus is more or less mostly combat-focused, but supernatural linguistic abilities warrant explanation, e.g. "acts as though under the effect of [I]tongues[/I] and [I]comprehend langauges[/I] at all times, but as an innate ability that is not suppressed when entering an antimagic field or dead magic zone." No real combat significance, but also not really "verisimilitude" in the formal sense, since it doesn't really have anything to do with giving the impression of a grounded, realized entity. And the thing is, a LOT of good creatures in the MM have abilities like this! Angels and dragons and agathions/guardinals, all sorts of things have fancy features or quirky non-combat abilities that warrant being spelled out. That gives us three reasons: statblocks for when they need to fight (whether with or against the PCs), ecological/sociological/psychological info for helping contribute to a consistent and believable world, and miscellaneous abilities that [I]matter[/I] but aren't ecological/etc. nor meaningfully combat-related. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are there Good Monsters in the Monster Manual?
Top