Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why are they keeping ability scores?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 3968641" data-attributes="member: 2067"><p>I think ability scores will represent a sort of continuum for various types of conditions.</p><p></p><p>For instance, in 3e, a poison did Dexterity damage, which snowballed through a hundred different bonuses.</p><p></p><p>In 4e, perhaps you acquire "poison points." When these equal half your Dexterity, you are reduced to only taking partial actions. When they equal or exceed your Dexterity, you are paralyzed.</p><p></p><p>Similarly, think about the "social encounters" system. To make these more like combat, perhaps your Charisma checks need to beat the other character's Intelligence (Int working kind of like a Social AC), and then you score points that, once they equal the enemy's Wisdom, the enemy gets persuaded to your point (or maybe they beat Wisdom to get points that work against Int?)</p><p></p><p>Either way, the idea of "ability damage" is still kept, only it doesn't directly change your ability scores, so the character suffering from those poison points can still fire a bow just fine, and the person being persuaded isn't any more vulnerable to a Charm spell. It limits the effects to one or two specific things.</p><p></p><p>This is the most obvious purpose I can see for them. They work on the same 1-20 continuum that the d20 works on, after all, with 10 being roughly average. Using them as DC's for checks and as ways to track various gradual conditions should be pretty useful.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3968641, member: 2067"] I think ability scores will represent a sort of continuum for various types of conditions. For instance, in 3e, a poison did Dexterity damage, which snowballed through a hundred different bonuses. In 4e, perhaps you acquire "poison points." When these equal half your Dexterity, you are reduced to only taking partial actions. When they equal or exceed your Dexterity, you are paralyzed. Similarly, think about the "social encounters" system. To make these more like combat, perhaps your Charisma checks need to beat the other character's Intelligence (Int working kind of like a Social AC), and then you score points that, once they equal the enemy's Wisdom, the enemy gets persuaded to your point (or maybe they beat Wisdom to get points that work against Int?) Either way, the idea of "ability damage" is still kept, only it doesn't directly change your ability scores, so the character suffering from those poison points can still fire a bow just fine, and the person being persuaded isn't any more vulnerable to a Charm spell. It limits the effects to one or two specific things. This is the most obvious purpose I can see for them. They work on the same 1-20 continuum that the d20 works on, after all, with 10 being roughly average. Using them as DC's for checks and as ways to track various gradual conditions should be pretty useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why are they keeping ability scores?
Top