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General Tabletop Discussion
*Pathfinder & Starfinder
Why are they keeping ability scores?
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<blockquote data-quote="I'm A Banana" data-source="post: 3968865" data-attributes="member: 2067"><p>The score gives you more granularity to work with. You can have, say, an average deadly poison giving you 2d6 "fatality points," which, if they equal your CON, you die. Heroes like PC's will probably be able to survive these venoms, common people probably can't. You could have a weaker poison dealing 2d4 "fatality points." Rolling dice is fun, tracking individual numbers not so much, so it throws better than "1 fatality point" or "3 fatality points." </p><p></p><p></p><p></p><p>Again, the bigger number (the score) gives you more granularity. This means you can have cascading effects, broader continuum, and more breathing room in general. Add this to the fact that "18 Strength" is a very classic D&Dism that the game would probably be breaking brand recognition if they ditched, and you've got a better reason to keep them than to ditch them.</p><p></p><p></p><p></p><p>Right, but that's more math and more formulae and more blaaaaaaaaaaaaaaaaaah. It's a lot easier and less wordy to say "d20 + bonus vs. SCORE," and it has the advantage of working just like AC and other defenses -- a static number that is noted on your character sheet.</p><p></p><p></p><p></p><p>Why would you want to make it work without scores when it works just fine with scores? In fact, it works slightly better -- more granularity, pre-made existence on the 1-20 continuum, equivalence to defenses in the game....why change it to a somewhat counter-intuitive "bonuses are also scores sometimes" kind of system?</p><p></p><p></p><p></p><p>They were so busy thinking about whether or not they <em>could</em>, they didn't stop to think about whether or not they <em>should</em>!</p><p></p><p style="text-align: center"><img src="http://www.lost-world.com/Lost_World02/Jurassic_Park.Site/stills/0630_01.GIF" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>A relationship does not imply equivalence, or redundancy. There are many uses for a 1-20 score in a d20 game aside from deriving a bonus. That is one of the purposes. There are others (serving as "condition hit points," "situational defenses," "check DC's," etc.). Bonuses can be made to work that way, but if we're going to say "10 + bonus," why not just call that a "score" and note it on your character sheet with the rest of your scores?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3968865, member: 2067"] The score gives you more granularity to work with. You can have, say, an average deadly poison giving you 2d6 "fatality points," which, if they equal your CON, you die. Heroes like PC's will probably be able to survive these venoms, common people probably can't. You could have a weaker poison dealing 2d4 "fatality points." Rolling dice is fun, tracking individual numbers not so much, so it throws better than "1 fatality point" or "3 fatality points." Again, the bigger number (the score) gives you more granularity. This means you can have cascading effects, broader continuum, and more breathing room in general. Add this to the fact that "18 Strength" is a very classic D&Dism that the game would probably be breaking brand recognition if they ditched, and you've got a better reason to keep them than to ditch them. Right, but that's more math and more formulae and more blaaaaaaaaaaaaaaaaaah. It's a lot easier and less wordy to say "d20 + bonus vs. SCORE," and it has the advantage of working just like AC and other defenses -- a static number that is noted on your character sheet. Why would you want to make it work without scores when it works just fine with scores? In fact, it works slightly better -- more granularity, pre-made existence on the 1-20 continuum, equivalence to defenses in the game....why change it to a somewhat counter-intuitive "bonuses are also scores sometimes" kind of system? They were so busy thinking about whether or not they [I]could[/I], they didn't stop to think about whether or not they [I]should[/I]! [CENTER][IMG]http://www.lost-world.com/Lost_World02/Jurassic_Park.Site/stills/0630_01.GIF[/IMG] [/CENTER] A relationship does not imply equivalence, or redundancy. There are many uses for a 1-20 score in a d20 game aside from deriving a bonus. That is one of the purposes. There are others (serving as "condition hit points," "situational defenses," "check DC's," etc.). Bonuses can be made to work that way, but if we're going to say "10 + bonus," why not just call that a "score" and note it on your character sheet with the rest of your scores? [/QUOTE]
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Why are they keeping ability scores?
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