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General Tabletop Discussion
*Pathfinder & Starfinder
Why are they making demi-humans taller?
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<blockquote data-quote="JDJblatherings" data-source="post: 3950235" data-attributes="member: 52044"><p>He is not likely have a STR penalty if he is a fighter build. He just is not likely to have as high a STR bonus as a human fighter could, at first level. Sure the halfling may be STR 13 instead of STR 15 so in melee he will be 1d6+1 as opposed to 1d8+2 in damage.</p><p>He'll be hitting just as often and have a better armor class in the same armor as the human fighter. Give them both a chain shirt and the human DEX 11 will be AC 14 compared to the hallfings AC 16. </p><p></p><p>In a head to head fight (if these fellows ar elevel 1 with no other combat effectign feats) the human fighter is hitting the halfling 40% of the time and the halfling is hitting the human 45% of the time. teh human comes out slightly head with a probable damage of 2.6pts inflcited agaisnt the halfling who wll be strikign a probablt 2.025 against the human. </p><p></p><p>the human can improve his AC by getting a light shield so his AC is now 15 and the halflign can improve his weapon choice to a greatsword so he is dishing out 1d10+2 now (with no feat selection required). now the hallfing is hitting the human only 40% of the time but the outcome is likely different as he is still only dishing out a probable 2.6 pts on the halfling but the hallfign is now disihing out 3 pts of damage a round.</p><p></p><p>Yes there is a wide range of combinations we can play here but the halfling can be played with different startegies that dont' require a different character build. the charcter is demonstratably versatile and as thus playable.</p><p></p><p>Put the halfling and the human both in a room with a 4.5 foot high ceiling and things look pretty good for the halflings.</p><p></p><p>I once had dungeon with mostly 2 1/2 foot wide corridors and 4to 5 foot high ceilings, the gnomes and halflings in the party did great. There was no great contrivance there either beyond the enemies, kobolds, building a lair their size.</p></blockquote><p></p>
[QUOTE="JDJblatherings, post: 3950235, member: 52044"] He is not likely have a STR penalty if he is a fighter build. He just is not likely to have as high a STR bonus as a human fighter could, at first level. Sure the halfling may be STR 13 instead of STR 15 so in melee he will be 1d6+1 as opposed to 1d8+2 in damage. He'll be hitting just as often and have a better armor class in the same armor as the human fighter. Give them both a chain shirt and the human DEX 11 will be AC 14 compared to the hallfings AC 16. In a head to head fight (if these fellows ar elevel 1 with no other combat effectign feats) the human fighter is hitting the halfling 40% of the time and the halfling is hitting the human 45% of the time. teh human comes out slightly head with a probable damage of 2.6pts inflcited agaisnt the halfling who wll be strikign a probablt 2.025 against the human. the human can improve his AC by getting a light shield so his AC is now 15 and the halflign can improve his weapon choice to a greatsword so he is dishing out 1d10+2 now (with no feat selection required). now the hallfing is hitting the human only 40% of the time but the outcome is likely different as he is still only dishing out a probable 2.6 pts on the halfling but the hallfign is now disihing out 3 pts of damage a round. Yes there is a wide range of combinations we can play here but the halfling can be played with different startegies that dont' require a different character build. the charcter is demonstratably versatile and as thus playable. Put the halfling and the human both in a room with a 4.5 foot high ceiling and things look pretty good for the halflings. I once had dungeon with mostly 2 1/2 foot wide corridors and 4to 5 foot high ceilings, the gnomes and halflings in the party did great. There was no great contrivance there either beyond the enemies, kobolds, building a lair their size. [/QUOTE]
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Why are they making demi-humans taller?
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