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General Tabletop Discussion
*Pathfinder & Starfinder
Why are they stopping at level 30?
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<blockquote data-quote="Barastrondo" data-source="post: 3945308" data-attributes="member: 3820"><p>I would also guess that if you put too many levels in there (leaving aside the disagreements over what is "too many"), you risk creating a perception that large chunks of the book are useless among players who don't tend to go all the way to the level cap every campaign. If you've been in three campaigns over the last two years, and none of them made it past 22nd (very arbitrary example, mind), how valuable is the material on levels 21-30? How valuable would 31-40 be? I mean, heck, we're already seeing sentiments like that on this thread, regarding the previous edition's epic play. Having level systems that go all the way up to, say, 70 (waves at World of Warcraft) is a lot easier when you can be leveling an hour every day, instead of having to wait for a group getting together. </p><p></p><p>What I'm really curious to see is the implementation of the three different play styles (heroic/paragon/epic). Locally, we tend to muck around with D&D for heroic-style play, and use a superhero system for epic fantasy. There are huge advantages to using separate systems and settings designed for each level of play; I'm interested in seeing the sales pitch for using one system and setting for all three.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 3945308, member: 3820"] I would also guess that if you put too many levels in there (leaving aside the disagreements over what is "too many"), you risk creating a perception that large chunks of the book are useless among players who don't tend to go all the way to the level cap every campaign. If you've been in three campaigns over the last two years, and none of them made it past 22nd (very arbitrary example, mind), how valuable is the material on levels 21-30? How valuable would 31-40 be? I mean, heck, we're already seeing sentiments like that on this thread, regarding the previous edition's epic play. Having level systems that go all the way up to, say, 70 (waves at World of Warcraft) is a lot easier when you can be leveling an hour every day, instead of having to wait for a group getting together. What I'm really curious to see is the implementation of the three different play styles (heroic/paragon/epic). Locally, we tend to muck around with D&D for heroic-style play, and use a superhero system for epic fantasy. There are huge advantages to using separate systems and settings designed for each level of play; I'm interested in seeing the sales pitch for using one system and setting for all three. [/QUOTE]
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Why are they stopping at level 30?
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