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Why are things immune to crits?
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<blockquote data-quote="juliaromero" data-source="post: 1279980" data-attributes="member: 15641"><p>Soulmechs are the exception, a special case. All other robots in Dragonstar are not affected by critical hits just like other constructs.</p><p></p><p>Torn Assunder provides rules for "critical effects" that still work on creatures not subject to critical hits (for example, cutting off a zombies leg might not do more damage to it, but it will still slow it down). Otherwise you can just use Soulmechs as the base creature for your androids if you want something that is subject to critical hits and you don't want to use house rules or special rules (which would be the easiest way to deal with it for your case in my opinion).</p><p></p><p>Before I started playing Dragonstar I introduced a robot into a normal fantasy D20 setting. I also felt like there should be some sort of "critical" opportunity since it had sensitive systems. I just made up some quick house rules that if you scored a critical you targeted a random system and had a table of effects for each system (for example, if you criticalled the processor it would get minuses on it's rolls in future, if you hit a weapon system you could destroy it, or increase the fumble chance for it or something). I guess this is similar to Torn Assunder's critical effects table in a way. It was a nice way to add a bit of flavor for a different sort of adventure for the group.</p></blockquote><p></p>
[QUOTE="juliaromero, post: 1279980, member: 15641"] Soulmechs are the exception, a special case. All other robots in Dragonstar are not affected by critical hits just like other constructs. Torn Assunder provides rules for "critical effects" that still work on creatures not subject to critical hits (for example, cutting off a zombies leg might not do more damage to it, but it will still slow it down). Otherwise you can just use Soulmechs as the base creature for your androids if you want something that is subject to critical hits and you don't want to use house rules or special rules (which would be the easiest way to deal with it for your case in my opinion). Before I started playing Dragonstar I introduced a robot into a normal fantasy D20 setting. I also felt like there should be some sort of "critical" opportunity since it had sensitive systems. I just made up some quick house rules that if you scored a critical you targeted a random system and had a table of effects for each system (for example, if you criticalled the processor it would get minuses on it's rolls in future, if you hit a weapon system you could destroy it, or increase the fumble chance for it or something). I guess this is similar to Torn Assunder's critical effects table in a way. It was a nice way to add a bit of flavor for a different sort of adventure for the group. [/QUOTE]
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Why are things immune to crits?
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