Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why are things immune to crits?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="med stud" data-source="post: 1282668" data-attributes="member: 1211"><p>My point about a hit to the knees, neck or elbow on a golem or undead is that a hit to any of those areas makes a better job of taking out the construct or undead then a hit to the torso.</p><p></p><p>D&D doesnt have hit locations but a critical hit is stated as a hit to a vital that does more damage then a regular hit. That means that the system has some kind of hit locations worked in; a kidney, brain or heart is a hit location.</p><p></p><p>Therefore a critical attack against a golem wouldnt mean that you pierced the lungs of the golem but that you hit it in a weak spot in which an attack would do a lot to incapacitate the creature. A good example would be in a joint. A hit to knee of an iron golem wouldnt "kill it" directly, but it would defenitly hamper it's movements etc. As the D&D system for wounds doesnt allow for kneecapping it is better simulated as a big damage to HP = a critical strike. Repeated critical strikes that would reduce the golem to 0 HP would be the total effect of hacking off the limbs of the golem. This wouldnt create any special effects during the combat but it would make the battle go faster and it would provide some descriptions for what happened in the game.</p><p></p><p>But that's the logical reasons. If dealing criticals to constructs and undead was allowed their CRs would have to be reworked etc, which seems to be a lot of work for something that (IMO) isnt that much needed.</p></blockquote><p></p>
[QUOTE="med stud, post: 1282668, member: 1211"] My point about a hit to the knees, neck or elbow on a golem or undead is that a hit to any of those areas makes a better job of taking out the construct or undead then a hit to the torso. D&D doesnt have hit locations but a critical hit is stated as a hit to a vital that does more damage then a regular hit. That means that the system has some kind of hit locations worked in; a kidney, brain or heart is a hit location. Therefore a critical attack against a golem wouldnt mean that you pierced the lungs of the golem but that you hit it in a weak spot in which an attack would do a lot to incapacitate the creature. A good example would be in a joint. A hit to knee of an iron golem wouldnt "kill it" directly, but it would defenitly hamper it's movements etc. As the D&D system for wounds doesnt allow for kneecapping it is better simulated as a big damage to HP = a critical strike. Repeated critical strikes that would reduce the golem to 0 HP would be the total effect of hacking off the limbs of the golem. This wouldnt create any special effects during the combat but it would make the battle go faster and it would provide some descriptions for what happened in the game. But that's the logical reasons. If dealing criticals to constructs and undead was allowed their CRs would have to be reworked etc, which seems to be a lot of work for something that (IMO) isnt that much needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why are things immune to crits?
Top