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Why are things immune to crits?
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<blockquote data-quote="Metallian" data-source="post: 1285003" data-attributes="member: 1063"><p>I meant a way to <em>deliberately</em> do more damage by choosing the proper way to strike.</p><p></p><p></p><p></p><p>Some minerals have a certain "cleavage" that will cause them to break in half if you hit them at a certain angle and not if you hit them another way. Wood has a grain. Brooms have whatever it is that secures the brush to the handle. Even a giant metal statue may have a flaw in its workmanship, or a spot where an appendage joins the body so the metal is weaker (because it's "flexible" in the armpit or whatever). Or the metal "resonates" a certain way when you hit it just right and the vibrations cause additional damage. Or maybe you can exploit scratches or nicks that have been made in the past to get some leverage. Or a rusty spot. The exact way it works doesn't matter too much...we don't have to justify sneak attacks against humanoids by making "called shots to the kideys" or whatever. The point is that objects can have "weak spots."</p><p></p><p>I mean, if we're assuming that it's possible to beat up a stone metal statue with a sword anyway, none of that sounds too far-fetched to me. They sound like things that a person with proper training (skills and feats) could exploit.</p><p></p><p> The Metallian</p></blockquote><p></p>
[QUOTE="Metallian, post: 1285003, member: 1063"] I meant a way to [i]deliberately[/i] do more damage by choosing the proper way to strike. Some minerals have a certain "cleavage" that will cause them to break in half if you hit them at a certain angle and not if you hit them another way. Wood has a grain. Brooms have whatever it is that secures the brush to the handle. Even a giant metal statue may have a flaw in its workmanship, or a spot where an appendage joins the body so the metal is weaker (because it's "flexible" in the armpit or whatever). Or the metal "resonates" a certain way when you hit it just right and the vibrations cause additional damage. Or maybe you can exploit scratches or nicks that have been made in the past to get some leverage. Or a rusty spot. The exact way it works doesn't matter too much...we don't have to justify sneak attacks against humanoids by making "called shots to the kideys" or whatever. The point is that objects can have "weak spots." I mean, if we're assuming that it's possible to beat up a stone metal statue with a sword anyway, none of that sounds too far-fetched to me. They sound like things that a person with proper training (skills and feats) could exploit. The Metallian [/QUOTE]
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Why are things immune to crits?
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