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Why are things immune to crits?
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<blockquote data-quote="jessemock" data-source="post: 1285038" data-attributes="member: 15694"><p>Trees seem to have this very vulnerable area right around the trunk--at least, that's where I always cut them down from.</p><p></p><p>A quick look at the SRD seems to indicate that there is no justification for a critical hit in terms of "vital spot". It's just a hit that, for some unknown reason, has caused extra damage. </p><p></p><p>Looking at the weapon entries, the criterion for increasing threat range seems to be "not a bludgeoning weapon," and, for increasing crit. dmg., "a cleaving or extra punch to the piercing quality". Neither of these covers all permutations.</p><p></p><p>But they do suggest that critical hits have something to do with getting into a body or cutting pieces off of it.</p><p></p><p>Does a zombie care if you get in there and mess around with his guts? Probably not even cosmetically. Same for a construct, I guess. </p><p></p><p>Still, it's likely stupid to say that no one could possibly get a lucky hit against one of these guys--and rolling a natural 20 is lucky, isn't it?</p><p></p><p>If you can cause some damage with a good shot, surely, you can cause more with a really good one? After all, if either of these types had some quality that only so much damage could be brought against them in a single blow, then wouldn't that make them just as effective against high-level charcaters, as against low-level ones? Wouldn't that call for some sort of inverted damage resistance mechanic?</p><p></p><p>Yes; it would--unless, of course, someone just threw in an 'immunity to critical hits' quality for whatever reason. Balance? Flava? Whatevs.</p></blockquote><p></p>
[QUOTE="jessemock, post: 1285038, member: 15694"] Trees seem to have this very vulnerable area right around the trunk--at least, that's where I always cut them down from. A quick look at the SRD seems to indicate that there is no justification for a critical hit in terms of "vital spot". It's just a hit that, for some unknown reason, has caused extra damage. Looking at the weapon entries, the criterion for increasing threat range seems to be "not a bludgeoning weapon," and, for increasing crit. dmg., "a cleaving or extra punch to the piercing quality". Neither of these covers all permutations. But they do suggest that critical hits have something to do with getting into a body or cutting pieces off of it. Does a zombie care if you get in there and mess around with his guts? Probably not even cosmetically. Same for a construct, I guess. Still, it's likely stupid to say that no one could possibly get a lucky hit against one of these guys--and rolling a natural 20 is lucky, isn't it? If you can cause some damage with a good shot, surely, you can cause more with a really good one? After all, if either of these types had some quality that only so much damage could be brought against them in a single blow, then wouldn't that make them just as effective against high-level charcaters, as against low-level ones? Wouldn't that call for some sort of inverted damage resistance mechanic? Yes; it would--unless, of course, someone just threw in an 'immunity to critical hits' quality for whatever reason. Balance? Flava? Whatevs. [/QUOTE]
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Why are things immune to crits?
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