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Why are things immune to crits?
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<blockquote data-quote="green slime" data-source="post: 1296904" data-attributes="member: 1325"><p>On the topic of the thread, it isn't incomprehensible for an android to be made with sufficiently advanced circuitry, nanotechnology, and enough redundancy in the systems to just say, "hey, it's immune to criticals". Especially an android built for war and conflict. I mean if you are doing androids, what is the limit of the technology available for their creation? What is the purpose behind their creation? What were the developers trying to achieve? What is the cost of an android? How available is the technology? You are going to end up with different designs according to the answers of these questions. </p><p></p><p>For instance, if you wanted to, you could create an eternal machine based on nano-, bio-, and energy technology on the level of which we can only dream about. It could even be self-resurrecting; should it suffer enough damage to "destroy" it, it carries a collection of bio-engineered microbes and nanotools that repair any major damage over a suitable length of time (similar to biological entities, but on a grander scale, even recovering from apparent destruction). They also keeps its adamantine surface shiny, clean, and free of scratches. It runs on a combination of various power sources: solar energy, wind (bristles akin to hair that generate electricity as the wind causes them shift slightly, the magnetic field of the planet, a fuel cell, a radioactive source, and of course it stores surplus energy in batteries. You could even go so far as to say that such a machine would not be destroyed by <em>disintegrate</em> as there would be sufficient microbes and nanotools in the dust to reconstruct the original.</p><p></p><p>Whatever you choose I'm sure it'll be fun for those participating in your game.</p></blockquote><p></p>
[QUOTE="green slime, post: 1296904, member: 1325"] On the topic of the thread, it isn't incomprehensible for an android to be made with sufficiently advanced circuitry, nanotechnology, and enough redundancy in the systems to just say, "hey, it's immune to criticals". Especially an android built for war and conflict. I mean if you are doing androids, what is the limit of the technology available for their creation? What is the purpose behind their creation? What were the developers trying to achieve? What is the cost of an android? How available is the technology? You are going to end up with different designs according to the answers of these questions. For instance, if you wanted to, you could create an eternal machine based on nano-, bio-, and energy technology on the level of which we can only dream about. It could even be self-resurrecting; should it suffer enough damage to "destroy" it, it carries a collection of bio-engineered microbes and nanotools that repair any major damage over a suitable length of time (similar to biological entities, but on a grander scale, even recovering from apparent destruction). They also keeps its adamantine surface shiny, clean, and free of scratches. It runs on a combination of various power sources: solar energy, wind (bristles akin to hair that generate electricity as the wind causes them shift slightly, the magnetic field of the planet, a fuel cell, a radioactive source, and of course it stores surplus energy in batteries. You could even go so far as to say that such a machine would not be destroyed by [i]disintegrate[/i] as there would be sufficient microbes and nanotools in the dust to reconstruct the original. Whatever you choose I'm sure it'll be fun for those participating in your game. [/QUOTE]
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Why are things immune to crits?
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