Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why are things immune to crits?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ConcreteBuddha" data-source="post: 1301940" data-attributes="member: 3139"><p>I don't like this for three reasons:</p><p></p><p>1) I don't think armor of fortification is balanced to begin with. It single-handedly nerfs a rogue, regardless of said rogue's level.</p><p></p><p></p><p>2) If we go ahead and assume that Fortification is balanced, a 5th level caster cannot buy Armor of Heavy Fortification, as it would cost 36,000 gp. By the treasure chart in the DMG, someone could not buy that armor until at least level 10 (and only if that is the only magic item that character has. Level 12-13 is far more likely.) </p><p></p><p>So you can see why I think having a 3rd level cleric who can cast this spell is a little silly. </p><p></p><p>I don't think reverse engineering magic items is necessarily balanced. Kinda like 3.0 rhino hide.</p><p></p><p></p><p>3) I don't think clerics should have every possible spell WotC can think of: Stat increasers, true seeing, righteous might, divine power, greater magic weapon, spell resistance, shield of faith, the resistance spells from SS, blindsight from SS, not including flame strike, dispel magic, healing spells, gating spells and death spells. </p><p></p><p>A rogue gets sneak attack and some lousy skill points. This spell nerfs half of that. What am I gonna do, bluff the clerics to death?</p><p></p><p>When the heck are they going to give rogues more special abilities, instead of useless ones like defensive roll and crippling strike? Bleh...</p><p>.</p><p>.</p><p>.</p><p>I don't think a spell should universally counter the main ability of another class unless the spell can be countered in some way. Unfortunately, there are only two ways to defeat this spell: surprise the cleric before they cast it, and dispel magic.</p><p></p><p>The former is generally impossible, as my rogue would then be surrounded by lots of other angry bad guys (nor do I think one sneak attack would slay a cleric.)</p><p></p><p>And too bad my rogue isn't going to be learning dispel magic any time soon.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>That said, I like the idea of giving creatures who are currently immune to criticals an additional AC bonus against the threat roll. </p><p></p><p>With sneak attack, either a threat roll would have to be added for each sneak attack, or a rogue can only sneak attack one of these creatures on a critical hit.</p><p></p><p>At least then it would stop the sillyness of a 20th level rogue being confounded by 4 skeletons, or one 3rd level cleric.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 1301940, member: 3139"] I don't like this for three reasons: 1) I don't think armor of fortification is balanced to begin with. It single-handedly nerfs a rogue, regardless of said rogue's level. 2) If we go ahead and assume that Fortification is balanced, a 5th level caster cannot buy Armor of Heavy Fortification, as it would cost 36,000 gp. By the treasure chart in the DMG, someone could not buy that armor until at least level 10 (and only if that is the only magic item that character has. Level 12-13 is far more likely.) So you can see why I think having a 3rd level cleric who can cast this spell is a little silly. I don't think reverse engineering magic items is necessarily balanced. Kinda like 3.0 rhino hide. 3) I don't think clerics should have every possible spell WotC can think of: Stat increasers, true seeing, righteous might, divine power, greater magic weapon, spell resistance, shield of faith, the resistance spells from SS, blindsight from SS, not including flame strike, dispel magic, healing spells, gating spells and death spells. A rogue gets sneak attack and some lousy skill points. This spell nerfs half of that. What am I gonna do, bluff the clerics to death? When the heck are they going to give rogues more special abilities, instead of useless ones like defensive roll and crippling strike? Bleh... . . . I don't think a spell should universally counter the main ability of another class unless the spell can be countered in some way. Unfortunately, there are only two ways to defeat this spell: surprise the cleric before they cast it, and dispel magic. The former is generally impossible, as my rogue would then be surrounded by lots of other angry bad guys (nor do I think one sneak attack would slay a cleric.) And too bad my rogue isn't going to be learning dispel magic any time soon. . . . . That said, I like the idea of giving creatures who are currently immune to criticals an additional AC bonus against the threat roll. With sneak attack, either a threat roll would have to be added for each sneak attack, or a rogue can only sneak attack one of these creatures on a critical hit. At least then it would stop the sillyness of a 20th level rogue being confounded by 4 skeletons, or one 3rd level cleric. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why are things immune to crits?
Top