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Why are things immune to crits?
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<blockquote data-quote="jessemock" data-source="post: 1303472" data-attributes="member: 15694"><p>I don't know if it does, because this has not at all been my intention, nor have I ever made any statement to that effect.</p><p></p><p></p><p></p><p></p><p>Sometimes it happens, but that's not really the point: there is a counter-intuitive relationship between plants and plant monsters.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Well; I wouldn't call it non-violent, and I didn't, but neither did I point out that trees are alive and not objects in order to tie them to the combat round; I did it to establish a progression toward how we handle plant monsters in a combat round.</p><p></p><p></p><p></p><p> </p><p></p><p>Wait a minute--what? I would say that, first, yes, I think that Constructs should carry along whatever weaknesses their materials would normally have: stone golems should have the possibility for fracturing (why not call it a critical hit?), etc. The argument from magic is, of course, arbitrary, so who knows?</p><p></p><p>As for treants, well, yeah, obviously I've got them on my mind (though I don't know what they would have to do with constructs), and, really, it seems pretty clear to me that these creatures (and all plant types) should have an especial vulnerability to tools developed specifically for cutting down plants. Or even weapons merely resembling them.</p><p></p><p>Look, I despise Tolkien, but I love Ents--and Ents rightly fear and loathe axes.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>If you're measuring simplicity in terms of dice rolls, then yes, but keep in mind that that's an argument against the critical hit system in its entirety, not in a particular application of it.</p><p></p><p>If you're measuring in terms of rules or aspects to remember, then no.</p><p></p><p>Plus, there is always the dashing of those expectations when a player looks up from that natural twenty all starry-eyed, only to hear, "oh wait...immune to crits." </p><p></p><p></p><p></p><p></p><p>We've got party on party of them.</p><p></p><p>I don't think it's a false dilemma, however. There are loads of plant-type creatures out there, and I sincerely believe that they have their immunity to crits because nobody bothered to take a minute or two to think about plants.</p><p></p><p>You see this: </p><p></p><p></p><p></p><p>doesn't <em>need</em> to be true for simplicity's sake. "Immunity to Crits" isn't really simpler than "DR 10/slashing," but the second is much closer to reality.</p></blockquote><p></p>
[QUOTE="jessemock, post: 1303472, member: 15694"] I don't know if it does, because this has not at all been my intention, nor have I ever made any statement to that effect. Sometimes it happens, but that's not really the point: there is a counter-intuitive relationship between plants and plant monsters. Well; I wouldn't call it non-violent, and I didn't, but neither did I point out that trees are alive and not objects in order to tie them to the combat round; I did it to establish a progression toward how we handle plant monsters in a combat round. Wait a minute--what? I would say that, first, yes, I think that Constructs should carry along whatever weaknesses their materials would normally have: stone golems should have the possibility for fracturing (why not call it a critical hit?), etc. The argument from magic is, of course, arbitrary, so who knows? As for treants, well, yeah, obviously I've got them on my mind (though I don't know what they would have to do with constructs), and, really, it seems pretty clear to me that these creatures (and all plant types) should have an especial vulnerability to tools developed specifically for cutting down plants. Or even weapons merely resembling them. Look, I despise Tolkien, but I love Ents--and Ents rightly fear and loathe axes. If you're measuring simplicity in terms of dice rolls, then yes, but keep in mind that that's an argument against the critical hit system in its entirety, not in a particular application of it. If you're measuring in terms of rules or aspects to remember, then no. Plus, there is always the dashing of those expectations when a player looks up from that natural twenty all starry-eyed, only to hear, "oh wait...immune to crits." We've got party on party of them. I don't think it's a false dilemma, however. There are loads of plant-type creatures out there, and I sincerely believe that they have their immunity to crits because nobody bothered to take a minute or two to think about plants. You see this: doesn't [I]need[/I] to be true for simplicity's sake. "Immunity to Crits" isn't really simpler than "DR 10/slashing," but the second is much closer to reality. [/QUOTE]
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Why are things immune to crits?
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