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Why are things immune to crits?
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<blockquote data-quote="Marius Delphus" data-source="post: 1303614" data-attributes="member: 447"><p>Then I hope you'll forgive me for inferring you believe that.</p><p></p><p></p><p></p><p>I'm afraid I can't bring myself to agree. They're all immune to critical hits, for starters... but one stops moving and attacking when you remove all its hit points and the other is "ruined" -- destroyed, chopped down, sundered; however you choose to read that. It's based in how the rules differentiate creatures and objects, and I find it perfectly intuitive.</p><p></p><p></p><p></p><p>By "non-violent" I mean "without weapons." But I fear we are missing each other's points on this one. And anyway, I erred when I went down the path that includes assigning hp damage for non-hacking means of killing trees. Mea culpa. As I said in my edit above, trees, as objects, take hp damage only from attacks which harm their structure, such as weapon attacks and energy attacks.</p><p></p><p></p><p></p><p>Treants have the ability to animate trees. Living but non-creature trees are objects. Animated objects gain the Construct type.</p><p></p><p>[EDIT] Whoops again! On a closer read of the SRD, it turns out treants animate trees as if with the <em>liveoak</em> spell, which turns ordinary trees into temporary treants. [/EDIT]</p><p></p><p></p><p></p><p>Again, the "especially successful" rule permits a DM to assign extra damage against ordinary plants (objects) in whatever circumstances the DM deems reasonable. That Plant creatures are immune to such extra damage can be easily handwaved. Or, a DM has the right to waive a Plant creature's critical hit immunity if desired. But the answer to the question "why are Plant creatures immune to critical hits" has already been answered.</p><p></p><p></p><p></p><p>You're entitled to believe that. But you described two alternatives and said you chose between them; I say that's an instance of the logical fallacy "false dilemma" because I posit more than two alternatives exist to explain why the designers chose to make Plant-type creatures and objects such as living plants immune to critical hits (however, the DM is entitled to assign living plants, as objects, extra damage from axes etc. if desired). In particular, I think it's possible the designers knew more than nothing but less than a lot about plant biology and made their choice for the reasons expressed already in this thread. Ergo, there is at least one more alternative.</p><p></p><p></p><p></p><p>Then you have a perfect solution in the form of a house rule that ought to work just fine for you and your group. I'm okay with the critical hit rules as written. It still seems like you feel there's something terribly wrong with them. I'm sorry I failed to address your concerns. Thanks for listening though!</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 1303614, member: 447"] Then I hope you'll forgive me for inferring you believe that. I'm afraid I can't bring myself to agree. They're all immune to critical hits, for starters... but one stops moving and attacking when you remove all its hit points and the other is "ruined" -- destroyed, chopped down, sundered; however you choose to read that. It's based in how the rules differentiate creatures and objects, and I find it perfectly intuitive. By "non-violent" I mean "without weapons." But I fear we are missing each other's points on this one. And anyway, I erred when I went down the path that includes assigning hp damage for non-hacking means of killing trees. Mea culpa. As I said in my edit above, trees, as objects, take hp damage only from attacks which harm their structure, such as weapon attacks and energy attacks. Treants have the ability to animate trees. Living but non-creature trees are objects. Animated objects gain the Construct type. [EDIT] Whoops again! On a closer read of the SRD, it turns out treants animate trees as if with the [I]liveoak[/I] spell, which turns ordinary trees into temporary treants. [/EDIT] Again, the "especially successful" rule permits a DM to assign extra damage against ordinary plants (objects) in whatever circumstances the DM deems reasonable. That Plant creatures are immune to such extra damage can be easily handwaved. Or, a DM has the right to waive a Plant creature's critical hit immunity if desired. But the answer to the question "why are Plant creatures immune to critical hits" has already been answered. You're entitled to believe that. But you described two alternatives and said you chose between them; I say that's an instance of the logical fallacy "false dilemma" because I posit more than two alternatives exist to explain why the designers chose to make Plant-type creatures and objects such as living plants immune to critical hits (however, the DM is entitled to assign living plants, as objects, extra damage from axes etc. if desired). In particular, I think it's possible the designers knew more than nothing but less than a lot about plant biology and made their choice for the reasons expressed already in this thread. Ergo, there is at least one more alternative. Then you have a perfect solution in the form of a house rule that ought to work just fine for you and your group. I'm okay with the critical hit rules as written. It still seems like you feel there's something terribly wrong with them. I'm sorry I failed to address your concerns. Thanks for listening though! [/QUOTE]
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Why are things immune to crits?
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