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General Tabletop Discussion
*Pathfinder & Starfinder
Why are thrown weapons so underwhelming?
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<blockquote data-quote="Chzbro" data-source="post: 5565209" data-attributes="member: 83964"><p>I think the attack powers themselves and not the thrown weapons are the culprit. For example, Ranger powers that could take advantage of a thrown weapon's versatility don't because they mandate that you use Dex for ranged attacks and Str for melee. If, on the other hand, it were simply Dex OR Str for both ranged and melee, such powers would encourage thrown weapons since they could be used for either type of attack equally well.</p><p></p><p>As it stands now, to get that kind of versatility, you'd have to build a character with equal Dex and Str. As many have noted, rogues don't have to do this and thus have good success with thrown daggers.</p><p></p><p>There's really no reason why rangers shouldn't work similarly, nor why fighters and warlords (and other classes) shouldn't have 1 or 2 power options that could be used either in melee or from range. If the powers allowed the versatility of the thrown weapons to shine, we wouldn't be complaining about how they stack up against other weapons. They'd be fine. But as it stands, most powers limit their effectiveness severely.</p><p></p><p>It wouldn't take a lot of "versatile" powers to make a big difference. They don't really even have to add new powers (thankfully), just errata a few that make sense to work both at melee and range. That would have the added benefit of opening up a lot of tactical possibilities as well.</p></blockquote><p></p>
[QUOTE="Chzbro, post: 5565209, member: 83964"] I think the attack powers themselves and not the thrown weapons are the culprit. For example, Ranger powers that could take advantage of a thrown weapon's versatility don't because they mandate that you use Dex for ranged attacks and Str for melee. If, on the other hand, it were simply Dex OR Str for both ranged and melee, such powers would encourage thrown weapons since they could be used for either type of attack equally well. As it stands now, to get that kind of versatility, you'd have to build a character with equal Dex and Str. As many have noted, rogues don't have to do this and thus have good success with thrown daggers. There's really no reason why rangers shouldn't work similarly, nor why fighters and warlords (and other classes) shouldn't have 1 or 2 power options that could be used either in melee or from range. If the powers allowed the versatility of the thrown weapons to shine, we wouldn't be complaining about how they stack up against other weapons. They'd be fine. But as it stands, most powers limit their effectiveness severely. It wouldn't take a lot of "versatile" powers to make a big difference. They don't really even have to add new powers (thankfully), just errata a few that make sense to work both at melee and range. That would have the added benefit of opening up a lot of tactical possibilities as well. [/QUOTE]
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Why are thrown weapons so underwhelming?
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