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General Tabletop Discussion
*Pathfinder & Starfinder
Why are thrown weapons so underwhelming?
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<blockquote data-quote="Saeviomagy" data-source="post: 5565560" data-attributes="member: 5890"><p>There needs to be a military heavy thrown weapon that is a raw upgrade over the javelin. Effectively a trident that has 10/20 range. That means that the superior version would be a +2/1d10 10/20 one-handed thrown weapon. That means that for the benefit of one-handedness and the ability to attack in melee, you lose a die size and range compared with a superior bow. Basically I think the trident was a flavour-inspired mistake.</p><p></p><p>light thrown weapons are odd. We should expect to see a +3 1d6 5/10 military light thrown weapon, but instead we get the shortsword, which isn't throwable. That means we don't get a +3 1d8 5/10 superior weapon, instead we (used to) get the rapier.</p><p></p><p>Crossbows are odd too - compared with a bow they get a +3 instead of +2 and pay the price of a reduced damage dice. Then they get a negative reload property slapped on top of that.</p><p></p><p>I think these are all due to the hidden "rogue tax" that weapons (except for the dagger) which rogues can use have been given. Rogue useable weapons seem to have been reduced by roughly 1 die type/1 property across the board. The fallout from that is that we get things like the drow long knife which is no longer really rogue useable, but is still suffering from that tax because it's built off of a rogue taxed weapon as it's base.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5565560, member: 5890"] There needs to be a military heavy thrown weapon that is a raw upgrade over the javelin. Effectively a trident that has 10/20 range. That means that the superior version would be a +2/1d10 10/20 one-handed thrown weapon. That means that for the benefit of one-handedness and the ability to attack in melee, you lose a die size and range compared with a superior bow. Basically I think the trident was a flavour-inspired mistake. light thrown weapons are odd. We should expect to see a +3 1d6 5/10 military light thrown weapon, but instead we get the shortsword, which isn't throwable. That means we don't get a +3 1d8 5/10 superior weapon, instead we (used to) get the rapier. Crossbows are odd too - compared with a bow they get a +3 instead of +2 and pay the price of a reduced damage dice. Then they get a negative reload property slapped on top of that. I think these are all due to the hidden "rogue tax" that weapons (except for the dagger) which rogues can use have been given. Rogue useable weapons seem to have been reduced by roughly 1 die type/1 property across the board. The fallout from that is that we get things like the drow long knife which is no longer really rogue useable, but is still suffering from that tax because it's built off of a rogue taxed weapon as it's base. [/QUOTE]
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Why are thrown weapons so underwhelming?
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