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General Tabletop Discussion
*Dungeons & Dragons
Why are undead inherently evil?
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<blockquote data-quote="Aenghus" data-source="post: 6182658" data-attributes="member: 2656"><p>I think the OP is putting the cart before the horse on this question. Players, DMs, developers have the feeling or intuition of undead tendencies to evil first, and make up mechanics to support that opinion. And people have different opinions, and place different value on the importance of consistency. The incoherent mechanics on this issue reflect the lack of agreement and consistency. There's evidence to support all sorts of opinions on the issue scattered through the various D&D editions and products.</p><p></p><p>The Isle of Jakandor setting featured a society of necromancers who considered undead and necromancy neutral.</p><p></p><p>A little detail in the Forgotten Realms specified that even unintelligent undead were prone to going randomly berserk and destructive to life if not constantly controlled. Some editions have unintelligent undead as neutral, others as various shades of evil.</p><p></p><p>If you prioritise consistency, then you have to houserule the contradictory material away.</p><p></p><p>Myself, I prefer undead to be strongly drawn to evil, and as I value consistency, I houserule away the objective declarations and evidence for their neutrality.</p><p></p><p>There isn't a "correct" answer on the issue, just opinions.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6182658, member: 2656"] I think the OP is putting the cart before the horse on this question. Players, DMs, developers have the feeling or intuition of undead tendencies to evil first, and make up mechanics to support that opinion. And people have different opinions, and place different value on the importance of consistency. The incoherent mechanics on this issue reflect the lack of agreement and consistency. There's evidence to support all sorts of opinions on the issue scattered through the various D&D editions and products. The Isle of Jakandor setting featured a society of necromancers who considered undead and necromancy neutral. A little detail in the Forgotten Realms specified that even unintelligent undead were prone to going randomly berserk and destructive to life if not constantly controlled. Some editions have unintelligent undead as neutral, others as various shades of evil. If you prioritise consistency, then you have to houserule the contradictory material away. Myself, I prefer undead to be strongly drawn to evil, and as I value consistency, I houserule away the objective declarations and evidence for their neutrality. There isn't a "correct" answer on the issue, just opinions. [/QUOTE]
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Why are undead inherently evil?
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