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Why are undead inherently evil?
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<blockquote data-quote="VelvetViolet" data-source="post: 6182796" data-attributes="member: 6686357"><p>I agree that yes, undead can be "evil" because of the circumstances of their creation, but I don't believe the condition itself should be inherently evil. Skeletons and Zombies don't automatically have the urge to attack living creatures (this being a detail added later to justify them having an evil alignment), and the Paladin's smite ability can be altered to include positive energy (since if they can heal people they should certainly be able to hurt zombies the same way). In D&D, evil implies a degree of sadism and premeditation; "hatred" is not inherently evil (or else it would be wrong to take revenge on evil people who hurt you). I find it really questionable that "insane" is often equated with "evil," despite insane meaning that the creature can't actually tell the difference (which would make them chaotic neutral instead).</p><p></p><p>Why should people who were brutally murdered come back as evil gits just as likely to hurt their family as the people who killed them? It would make more sense for them to want not only revenge but to finish their other unfinished business like caring for their loved ones. <em>Wraith: The Oblivion</em> got a ton of mileage out making ghosts into three-dimensional characters with their own motivations and character flaws (in fact, those games got a ton of mileage out of making traditionally villainous characters into heroes, <em>sometimes</em>).</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 6182796, member: 6686357"] I agree that yes, undead can be "evil" because of the circumstances of their creation, but I don't believe the condition itself should be inherently evil. Skeletons and Zombies don't automatically have the urge to attack living creatures (this being a detail added later to justify them having an evil alignment), and the Paladin's smite ability can be altered to include positive energy (since if they can heal people they should certainly be able to hurt zombies the same way). In D&D, evil implies a degree of sadism and premeditation; "hatred" is not inherently evil (or else it would be wrong to take revenge on evil people who hurt you). I find it really questionable that "insane" is often equated with "evil," despite insane meaning that the creature can't actually tell the difference (which would make them chaotic neutral instead). Why should people who were brutally murdered come back as evil gits just as likely to hurt their family as the people who killed them? It would make more sense for them to want not only revenge but to finish their other unfinished business like caring for their loved ones. [I]Wraith: The Oblivion[/I] got a ton of mileage out making ghosts into three-dimensional characters with their own motivations and character flaws (in fact, those games got a ton of mileage out of making traditionally villainous characters into heroes, [I]sometimes[/I]). [/QUOTE]
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Why are undead inherently evil?
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