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Why are undead inherently evil?
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<blockquote data-quote="VelvetViolet" data-source="post: 6182930" data-attributes="member: 6686357"><p>The soul has moved on. The body is literally nothing more than a lump of lifeless meat. It's no more "rude" to the former inhabitant than digging through their garbage bin. And I would argue that mind-control, tattoos, non-vanilla sexual proclivities, or dozens of other things could be considered "desecrating the creation of a god." D&D morality doesn't make much sense to begin with, since it tries to be both objective and follow progressive/liberal societal mores, and instead ends up creating bizarre and offensive situations like a gay half-elf paladin angsting about being mixed-race and gay while happily slaughtering and looting goblin villages (while ignoring the fact that he can just use magic to change his race and sexual orientation as easily as he changes his clothes).</p><p></p><p></p><p>Despite being "anti-life," undead are little different from living creatures aside from various immunities. You can use positive energy to create the exact equivalent of undead (immunities and all), and somehow its not considered evil or unnatural despite being identical in every way but in energy type. I'd hazard a guess that there are probably dozens of planets in the D&D verse that are otherwise normal aside from all the life using negative energy instead of positive, where paladins and good clerics channel negative energy, and evil clerics and anti-paladins channel positive energy and creatures powered by positive energy are considered evil and unnatural.</p><p></p><p></p><p>Reanimating corpses doesn't affect the soul and the various create undead spells cannot create undead with souls like liches or vampires. Creating a golem is arguably evil because you're enslaving an elemental spirit. Saying it's unnatural makes no sense because negative is natural. It's the classic appeal to nature fallacy.</p><p></p><p>Only some spectral undead actually retain their souls, and are generally undone if they're unfinished business is fulfilled, while others are just impressions of emotions bound with negative energy. The intelligent ones retain their living alignment and are good or evil like normal people. A vampire's soul is not being corrupted over time: they were shifted to evil as soon as they arose, and killing and resurrecting them turns them back into the creatures they used to be with no side effects. Furthermore, vampires can hypothetically retain their good alignment (remember Jander Sunstar?), and by the Monster Manual do not need blood to survive (barring the sustenance rules from <em>Libris Mortis</em>, and it's not like they can't just feed on animals or evil humanoids). The best you can argue is that certain types of undead are evil because they were evil while alive or became evil because their wills were overcome by an evil undead, but not that all undead are inherently evil.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 6182930, member: 6686357"] The soul has moved on. The body is literally nothing more than a lump of lifeless meat. It's no more "rude" to the former inhabitant than digging through their garbage bin. And I would argue that mind-control, tattoos, non-vanilla sexual proclivities, or dozens of other things could be considered "desecrating the creation of a god." D&D morality doesn't make much sense to begin with, since it tries to be both objective and follow progressive/liberal societal mores, and instead ends up creating bizarre and offensive situations like a gay half-elf paladin angsting about being mixed-race and gay while happily slaughtering and looting goblin villages (while ignoring the fact that he can just use magic to change his race and sexual orientation as easily as he changes his clothes). Despite being "anti-life," undead are little different from living creatures aside from various immunities. You can use positive energy to create the exact equivalent of undead (immunities and all), and somehow its not considered evil or unnatural despite being identical in every way but in energy type. I'd hazard a guess that there are probably dozens of planets in the D&D verse that are otherwise normal aside from all the life using negative energy instead of positive, where paladins and good clerics channel negative energy, and evil clerics and anti-paladins channel positive energy and creatures powered by positive energy are considered evil and unnatural. Reanimating corpses doesn't affect the soul and the various create undead spells cannot create undead with souls like liches or vampires. Creating a golem is arguably evil because you're enslaving an elemental spirit. Saying it's unnatural makes no sense because negative is natural. It's the classic appeal to nature fallacy. Only some spectral undead actually retain their souls, and are generally undone if they're unfinished business is fulfilled, while others are just impressions of emotions bound with negative energy. The intelligent ones retain their living alignment and are good or evil like normal people. A vampire's soul is not being corrupted over time: they were shifted to evil as soon as they arose, and killing and resurrecting them turns them back into the creatures they used to be with no side effects. Furthermore, vampires can hypothetically retain their good alignment (remember Jander Sunstar?), and by the Monster Manual do not need blood to survive (barring the sustenance rules from [I]Libris Mortis[/I], and it's not like they can't just feed on animals or evil humanoids). The best you can argue is that certain types of undead are evil because they were evil while alive or became evil because their wills were overcome by an evil undead, but not that all undead are inherently evil. [/QUOTE]
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