Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are vague rules praised?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joe Liker" data-source="post: 6451702" data-attributes="member: 6777505"><p>Some rules are about things that should always require DM adjudication anyway (such as stealth), but there are instances in the PH of spells that could be worded much better without taking up more space (<em>barkskin</em>).</p><p></p><p>In general, there is a line between vague and overly-granular, but that line itself is indistinct and impossible to pin down. What is certain is that the designers did not want this edition to be a product that was more simulation than game, and I applaud that mission. As always, there will be people on both sides of the line calling each other crazy. In fact, it's usually the craziest people who yell the loudest and most frequently.</p><p></p><p>But in the end, in my opinion, WotC has done a great (not perfect, but great) job of streamlining the rules and giving just enough guidance without smothering us all under a pile of minutia. For the most part, when a rule is needed, it's there, or there's enough of one that common sense can bridge the gaps. This is not always the case, of course, and "common sense" certainly varies from person to person and group to group.</p><p></p><p>Fortunately, you can always come to the Internet to see how other people rule and play those vague situations. You may not get exactly the answer you wanted, but you'll probably get enough ideas that you and the rest of your group can settle on something that works for you.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6451702, member: 6777505"] Some rules are about things that should always require DM adjudication anyway (such as stealth), but there are instances in the PH of spells that could be worded much better without taking up more space ([I]barkskin[/I]). In general, there is a line between vague and overly-granular, but that line itself is indistinct and impossible to pin down. What is certain is that the designers did not want this edition to be a product that was more simulation than game, and I applaud that mission. As always, there will be people on both sides of the line calling each other crazy. In fact, it's usually the craziest people who yell the loudest and most frequently. But in the end, in my opinion, WotC has done a great (not perfect, but great) job of streamlining the rules and giving just enough guidance without smothering us all under a pile of minutia. For the most part, when a rule is needed, it's there, or there's enough of one that common sense can bridge the gaps. This is not always the case, of course, and "common sense" certainly varies from person to person and group to group. Fortunately, you can always come to the Internet to see how other people rule and play those vague situations. You may not get exactly the answer you wanted, but you'll probably get enough ideas that you and the rest of your group can settle on something that works for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are vague rules praised?
Top