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Why are vague rules praised?
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<blockquote data-quote="Derren" data-source="post: 6451772" data-attributes="member: 2518"><p>Having clear rules doesn't mean rules heavy. You already have rules so why not make them clear instead of vague? And if you do not want rules, why make them instead of suggestions and advice?</p><p></p><p>Example: Instead of a carousing table which tells you nothing a short paragraph about what can happen during carousing (romance, arrest, etc.) and what influence that can have in the game. For example what usual punishments for unorderly conduct are, how punishment can usually be avoided, that fame makes arrest more unlikely and possible benefits of being arrested. Much better than just saying 1-10 pay a fine or get arrested.</p></blockquote><p></p>
[QUOTE="Derren, post: 6451772, member: 2518"] Having clear rules doesn't mean rules heavy. You already have rules so why not make them clear instead of vague? And if you do not want rules, why make them instead of suggestions and advice? Example: Instead of a carousing table which tells you nothing a short paragraph about what can happen during carousing (romance, arrest, etc.) and what influence that can have in the game. For example what usual punishments for unorderly conduct are, how punishment can usually be avoided, that fame makes arrest more unlikely and possible benefits of being arrested. Much better than just saying 1-10 pay a fine or get arrested. [/QUOTE]
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Why are vague rules praised?
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