Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are vague rules praised?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DMZ2112" data-source="post: 6452138" data-attributes="member: 78752"><p>I think your reaction is understandable, and for what it is worth I think that if D&D5 had been released as the follow-up to AD&D2 you might see more people agreeing with you. But for my part, at least, D&D5 is coming on the heels of 15 years of incredibly specific minutiae. Your mileage may vary, of course, but I was ready for a change!</p><p></p><p>The flip side of the coin is that, as D&D4 clearly demonstrated, Page 42 (the dungeon master can do whatever he likes) is not /sufficient/. You can't just say, "Here are the (incredibly specific) rules, change them at will." D&D is a cooperative game, and if the dungeon master tries to say the books are "wrong," his players are going to pitch a fit, and to some extent rightly so -- they paid as much money for the books as their dungeon master did -- they have a very real right to use them as printed. More established groups have less of an issue with this, but that doesn't mean it's not an issue for a lot of us.</p><p></p><p>By proposing a rule but not spelling it out, D&D5 /requires/ players to ask their dungeon master what it means, making dungeon master fiat a real part of the game again for the first time in 20 years. It's the best of both worlds -- a codified ruleset that still encourages individualized play.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6452138, member: 78752"] I think your reaction is understandable, and for what it is worth I think that if D&D5 had been released as the follow-up to AD&D2 you might see more people agreeing with you. But for my part, at least, D&D5 is coming on the heels of 15 years of incredibly specific minutiae. Your mileage may vary, of course, but I was ready for a change! The flip side of the coin is that, as D&D4 clearly demonstrated, Page 42 (the dungeon master can do whatever he likes) is not /sufficient/. You can't just say, "Here are the (incredibly specific) rules, change them at will." D&D is a cooperative game, and if the dungeon master tries to say the books are "wrong," his players are going to pitch a fit, and to some extent rightly so -- they paid as much money for the books as their dungeon master did -- they have a very real right to use them as printed. More established groups have less of an issue with this, but that doesn't mean it's not an issue for a lot of us. By proposing a rule but not spelling it out, D&D5 /requires/ players to ask their dungeon master what it means, making dungeon master fiat a real part of the game again for the first time in 20 years. It's the best of both worlds -- a codified ruleset that still encourages individualized play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are vague rules praised?
Top