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Why are vague rules praised?
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<blockquote data-quote="guachi" data-source="post: 6452185" data-attributes="member: 6785802"><p>The easiest thing is a calendar that more or less tracks one on Earth. </p><p></p><p>Forgotten Realms, I believe, has weeks are ten days long and called tenday. My favorite D&D world has a calendar with 7 days in a week, 4 weeks in a month, and 12 months in a year and the result is a year with an oddly short 336 days in it. Whatever you choose, I wouldn't get all wacky with it with things like years lasting 600 days and a world that doesn't have an axial tilt so seasons don't happen. That's weird. I want the dragons to be the unreal part of my game, not my planet. (so axial tilt 20-25 degrees so seasons happen, 350 or so days in a year, days are 24 hours, etc.)</p><p></p><p>As for using a regular calendar, why not? The day you start your campaign in the real world is exactly the same day it is in the game world. Gygax himself suggested that, in the absence of some other reason, that if it's seven days between sessions in the real world it's seven days in game time. Obviously, if characters are stuck in the middle of a dungeon time stops until you start.</p></blockquote><p></p>
[QUOTE="guachi, post: 6452185, member: 6785802"] The easiest thing is a calendar that more or less tracks one on Earth. Forgotten Realms, I believe, has weeks are ten days long and called tenday. My favorite D&D world has a calendar with 7 days in a week, 4 weeks in a month, and 12 months in a year and the result is a year with an oddly short 336 days in it. Whatever you choose, I wouldn't get all wacky with it with things like years lasting 600 days and a world that doesn't have an axial tilt so seasons don't happen. That's weird. I want the dragons to be the unreal part of my game, not my planet. (so axial tilt 20-25 degrees so seasons happen, 350 or so days in a year, days are 24 hours, etc.) As for using a regular calendar, why not? The day you start your campaign in the real world is exactly the same day it is in the game world. Gygax himself suggested that, in the absence of some other reason, that if it's seven days between sessions in the real world it's seven days in game time. Obviously, if characters are stuck in the middle of a dungeon time stops until you start. [/QUOTE]
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Why are vague rules praised?
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