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Why are vague rules praised?
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<blockquote data-quote="Celtavian" data-source="post: 6452223" data-attributes="member: 5834"><p>The thing I find strange is that the OP's example is exactly the type of situation I'm referring too. The OP is asking a game designer to decide what getting arrested means in game where each DM is playing in different areas of different worlds on possible different planes. The DM should decide what getting arrested means wherever they are, not a rule.</p><p></p><p>That's why I find it strange that the claim that clear rules don't require heavy rules. Yet the example implies they do given the number of possibilities getting arrested might entail. That's why it's left up to you. What does getting arrested mean in the area you're in? You should work that out yourself according to the available information for the area. No rule should have to tell you how to do that.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6452223, member: 5834"] The thing I find strange is that the OP's example is exactly the type of situation I'm referring too. The OP is asking a game designer to decide what getting arrested means in game where each DM is playing in different areas of different worlds on possible different planes. The DM should decide what getting arrested means wherever they are, not a rule. That's why I find it strange that the claim that clear rules don't require heavy rules. Yet the example implies they do given the number of possibilities getting arrested might entail. That's why it's left up to you. What does getting arrested mean in the area you're in? You should work that out yourself according to the available information for the area. No rule should have to tell you how to do that. [/QUOTE]
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Why are vague rules praised?
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