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Why are vague rules praised?
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<blockquote data-quote="Derren" data-source="post: 6452335" data-attributes="member: 2518"><p>Then you should read the OP's posts again.</p><p>The alternative to vague rules are not only heavy rules but also suggestions.</p><p>For example no table for carousing with entries like </p><p></p><p>"01–10</p><p>You are jailed for 1d4 days at the end of the</p><p>downtime period on charges of disorderly</p><p>conduct and disturbing the peace. You can pay</p><p>a fine of 10 gp to avoid jail time, or you can try</p><p>to resist arrest"</p><p></p><p>Instead, you have a list of possible events during carousing with a suggestions how to handle it.</p><p></p><p>"Arrest:</p><p>Punishment for disorderly conduct tends to be light. Depending on the size of the town or city punishments can include a short jail time (1d4 days) in a dungeon, public shaming or light beating. Sometimes the guards will resolve the situation directly with violent but nonlethal means which counts as punishment and no further actions will be taken. It is generally possible to escape punishment by paying money, either as fine or bribe (around 10gp). High fame (generally indicated by level or visible exploits) protects against being arrested for minor infractions.</p><p>Jail time usually involves being locked into a community cell with poor heating and food (Only long stays of several weeks should have an impact on the PCs health. See the table of diseases for ideas). Other races might choose different cell designs to account for racial abilities (for example teleportation, etc.). In jail, the fame of a character should indicate if he is harassed by the guards or if some of his possessions are stolen. It is possible to meet contacts from the local underworld in jail, but usually the influential members are not put into community cells which is reserved for small crimes.</p></blockquote><p></p>
[QUOTE="Derren, post: 6452335, member: 2518"] Then you should read the OP's posts again. The alternative to vague rules are not only heavy rules but also suggestions. For example no table for carousing with entries like "01–10 You are jailed for 1d4 days at the end of the downtime period on charges of disorderly conduct and disturbing the peace. You can pay a fine of 10 gp to avoid jail time, or you can try to resist arrest" Instead, you have a list of possible events during carousing with a suggestions how to handle it. "Arrest: Punishment for disorderly conduct tends to be light. Depending on the size of the town or city punishments can include a short jail time (1d4 days) in a dungeon, public shaming or light beating. Sometimes the guards will resolve the situation directly with violent but nonlethal means which counts as punishment and no further actions will be taken. It is generally possible to escape punishment by paying money, either as fine or bribe (around 10gp). High fame (generally indicated by level or visible exploits) protects against being arrested for minor infractions. Jail time usually involves being locked into a community cell with poor heating and food (Only long stays of several weeks should have an impact on the PCs health. See the table of diseases for ideas). Other races might choose different cell designs to account for racial abilities (for example teleportation, etc.). In jail, the fame of a character should indicate if he is harassed by the guards or if some of his possessions are stolen. It is possible to meet contacts from the local underworld in jail, but usually the influential members are not put into community cells which is reserved for small crimes. [/QUOTE]
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