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General Tabletop Discussion
*Dungeons & Dragons
Why are vague rules praised?
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<blockquote data-quote="ExploderWizard" data-source="post: 6452528" data-attributes="member: 66434"><p>A game needs a certain level of consistency to remain stable. The focus of that consistency will vary from group to group. </p><p></p><p>Tighter more exhaustive rules make process driven consistency paramount. The mechanics are to be followed to the letter, and the ridiculous results thereby produced in the game world at times is simply a consequence of following procedure to the letter. In this case the resolution of the mechanical interactions are more important than the results provided by such resolution. </p><p></p><p>Lighter more flexible rules favor game world consistency over processes. The mechanics are there only to serve the game and can be changed or adjusted if the results would provide a result that is inconsistent with what is sensible in the fictional space. In this case, what actually happens in the game world is more important than the mechanics used to determine it. </p><p></p><p>Each group will need to decide which approach is right for them. Most friction seems to come when players from both approaches mix in the same group.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6452528, member: 66434"] A game needs a certain level of consistency to remain stable. The focus of that consistency will vary from group to group. Tighter more exhaustive rules make process driven consistency paramount. The mechanics are to be followed to the letter, and the ridiculous results thereby produced in the game world at times is simply a consequence of following procedure to the letter. In this case the resolution of the mechanical interactions are more important than the results provided by such resolution. Lighter more flexible rules favor game world consistency over processes. The mechanics are there only to serve the game and can be changed or adjusted if the results would provide a result that is inconsistent with what is sensible in the fictional space. In this case, what actually happens in the game world is more important than the mechanics used to determine it. Each group will need to decide which approach is right for them. Most friction seems to come when players from both approaches mix in the same group. [/QUOTE]
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Community
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Why are vague rules praised?
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